http://blue.mmo-champion.com/topic/3...a-patch-notes/
Transcendence: Transfer no longer has an energy or mana cost.
Storm, Earth, and Fire no longer has an energy cost, and is off the GCD.
Touch of Death is now usable on targets that have 10% or less health remaining, or have less current health than your maximum health. The rules against
players remain unchanged.
Fists of Fury now always deal full damage to your primary target; additional targets are still affected by the damage split.
Agility no longer provides an increased chance to critically strike with melee and ranged attacks or abilities.
There is a new passive, named Critical Strikes, which increases chance to critically strike by 10%. It is learned by all Rogues, all Hunters, Feral and Guardian Druids, Brewmaster and Windwalker Monks, and Enhancement Shamans.
Each point of Agility or Strength now grants 1 Attack Power (down from 2). All other sources of Attack Power now grant half as much as before.
Weapon Damage values on all weapons have been reduced by 20%.
Attack Power now increases Weapon Damage at a rate of 1 DPS per 3.5 Attack Power (up from 1 DPS per 14 Attack Power).
Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells.