Last edited by lappee; 2014-08-11 at 03:52 PM.
Idk if this would give you inaccurate wrath results or not. That could be yet another bug.
Combat not fading on dummies made this take way longer than it should have. Full on mastery stacking does seem slightly more effective overall but nothing here is really conclusive due to short pulls. However I'm confident on single target fights SotF will pull ahead of Incarn the longer the fight goes. But even having only a couple long living adds spawning every couple of minutes (Imperator) should make Incarn superior.
CA Flare spam for the lulz: http://www.warcraftlogs.com/reports/...=2.2&by=target
(night elf at night, fully buffed)
I'm not saying the spec was seriously complicated, but it was more complicated than most other dps specs. Eventually it all becomes muscle memory, but it felt more rewarding than other specs.
Going into WoD, it seems to be continuing the T16 near mindlessness.
Last edited by earthwormjim; 2014-08-11 at 10:48 PM.
but even that is not that difficult though Oo, you just put moonfire on every target you deem relevant during any point in lunar eclipse, and refresh sunfire towards the end of each solar eclipse. there is no snapshotting that majorly influences your damage, as long as your dots are up, you are fine.
also on multitarget you pretty much just want to have 100% uptime on starfall, which can happen with procs, and just use the occasional starsurge which you randomly consume at some point.
Right now all my hope is that they cannot fix the lagg issues with automatic eclipse cycling and revert to the old system.
Charges seem to be the only thing left.
How is our utility with the NV buff? We were looking pretty bad prior to that.
I don't really understand the point in the auto-cycling eclipse bar honestly. Initially it made sense, when nature's swiftness still existed. Our problem with movement fights and aoe (hurricane), was that we weren't cycling our bar, and were suffering from low nature's grace uptime. The issue wasn't really the bar itself being static, it was the nature's swiftness uptime. No nature's grace, no real reason for an auto-cycling bar.
Last edited by earthwormjim; 2014-08-12 at 05:48 AM.
Euphoria: You feel a deeper connection to the stars, reducing your Balance Energy cycle time by %50%. Additionally, your Lunar and Solar Empowerments also reduce the cast time of the affected spells by 20%.
HOPE IT WORKS THIS TIME
Last edited by rhandal; 2014-08-12 at 12:29 AM.
Anyway, multidotting might not be as punishing as it is atm, you're right that a bit of the min/max game play is gone with snapshotting, but the more common (and far more important) problem is that a lot of players struggle to keep a 100% dot uptime on multiple targets at the same time without refreshing it way too early. This has been made a lot easier in some ways (30% pandemic), but harder since you can't cast one of your dots half the time.
I still think we will see a huge gap between the best boomkins and the mediocre, maybe not as big as now, but definitely noticeable. The gap between the best and the decent boomkins might be smaller (which sucks, I must agree).
Good news everyone, just tested 5 mins on a dummy and 0 lagspikes! edit: on a subsequent test I had some minor spikes on a couple of transitions until i used CA and nothing after that. So I'm not sure if it's completely fixed but the main problem definitely seems to be.
Stellar Flare now also consumes CA stacks. Starfall still does not.
Last edited by Miraclous; 2014-08-12 at 03:00 AM.
- - - Updated - - -
Also still getting solar > lunar lag, qq
edit: left myself in combat with Shatt dummies, the lag becomes >5 seconds after ~10 minutes in combat. Using CA seems to "reset" the lag point to whatever spot on my Eclipse bar that I popped it. Meaning I will then get lag at that spot, wherever it may be, instead of the original solar > lunar spot.
Last edited by Tenebrai; 2014-08-12 at 04:02 AM.
If you can pop starfall without getting into combat - you can actually mount up and use it to tag even more than before.
However this is a bit redundant cause realistically, in the scenario where you want to be mounted to tag that much, you'll instantly tag something, be put in combat and thus unable to mount - also if you can get glyph of travel early on, you'll never 'mount' anyway.