The Boomkings(WIP) :: YouTube Project
I don't think you get what I mean, I meant people who added me for moonkin advice, and did not know the basics of the rotation are now playing extremely close to optimal. There just isn't enough punishment for bad play, or enough rewards for playing well.
I was not being derogatory towards other players, it is just a fact that relatively they were not doing great compared to other moonkins.
Stars were falling constantly, regardless of targets (not depleting any stars ofc, only visually) which allowed you to visualize your range. Think Tyrande's spell in SoO.
Edit: This video shows it, kinda . Disregard anything said in the video. It's between 0:29 and 0:45
You're crazy?
Our aoe is top-notch, this week i was in the top for every aoe fight. Dots are amazingly strong, one moonfire lasts 40secs and does the most damage out of every ability by FAR (I think moonfire does 30k~ damage vs a starsurge that does 9k... and moonfire is instant so it's even more dps.) Sunfire spread is the best thing that can happen for our aoe... i don't see what's so really wrong about solar and lunar empowerement though.
According to this:
http://www.warcraftlogs.com/statistics/5#dataset=10
After nerfs, boomkins will be the 2nd best overall dps class after warriors... even after their 20% nerf... perhaps it'll be our turn to shine in the spotlight after the reign of warlocks?
More like - we will be the next to get nerfed , u wont see mookins second overall ever.
I am not too sure about this. I think people are underestimating the optimization you can accomplish with the new eclipse mechanic.
The reward for playing optimal is less I agree, this does not mean that people that don't know exactly what they're doing are playing close to optimal.
I love your optimism.
As far as I know, these "nerfs" are just for pre-patch (havent seen them on beta). Aka they just want classes to be ~on par in SoO for now.
Eh, this week i died on iron juggernaut, but i was #4 on malkorok, altough we had like 8 people that almost did the same dps as me, i dont think our single target is nearly that bad! http://www.warcraftlogs.com/reports/...-done&fight=30
Surprise on who the 3 classes that outdpsed me are...
But Dubalazi, it's possible we might get nerfed, but blizzard didn't include us in their dps nerf, so they probably think we are fine.. while this nerf would put us at the top of the meters on warcraftlogs, we still seem to be in the acceptable range of 19k~ dps that blizzard looks like they are aiming. If we get nerfed, it will be a tiny one.
Are you joking?
Moonkins are top 3-4 specs right now (maybe even #1 after the mage/warrior/warlock nerfs)
I was either #1 or within the top 3 on every fight in a guild that finished top 50 US last tier.... Full of amazing players. Our burst aoe is the only issue I find. But even with that I was #1 dps on galakras, #1 on Protectors #1 on Paragons, #1 on siegecrafter, #2 on thok and #3 on garrosh (#5 on boss damage but was a shit pull Was #1 #2 boss damage on first pull which we wiped 9 min in) Granted we don't have a geared warrior and our mage sat out most the night. But still People complaining that moonkins are in a bad place? I was shocked that we were not nerfed last night with mages/wariocks/warriors.
- - - Updated - - -
Tauren will never beat troll. 2% crit damage even at 50% crit (which is End gear gemming full crit which we will not be) is only a roughly 2% damage increase. Troll haste during burst is nearly that much by itself. Go troll because unless incarnation gets nerfed Troll burst will always win.
Last edited by Moshots; 2014-10-18 at 06:00 PM.
Troll haste is equal to 0.8% haste overall. Since it is burst however, you can add the 15% from incarnation and 20% from CA, so it's equal to 1.08% haste at best... unless you need the burst, it's not going to make that much of a difference. I'd rather go with a slight damage reduction but go with the utiltiy of warstomp and a bonus 13.2k hp
The reward for playing optimally is borderline non existent, even with spells like stellar flare which is a nice idea in paper to split our rotation, the difference between a poorly timed stellar flare and one at 0 damage is almost not noticeable aside from its initial damage.
Of course, but because its a dot, in a situation with multiple targets which will survive for extended periods, it will just replace wrath and starfire filler before 80 energy where if your dot timers allow, you can get out 1-2 casts...
Just stating my opinion that I would prefer that players could be distinguished by more than just how many trinket procs they got. (Even though currently that is how the game is, at least you still had to adapt your game play to accommodate them). The only defining factor I can see in warlords is movement.
Last edited by mmocceb9783085; 2014-10-18 at 07:53 PM.
I play incredibly sub optimally and I was top dps on over half the fights in our mythic soo pug. Was a full 14/14h group, nobody that did not have heroic garry dead at least pre patch.
You're a towel.