they could just take thunderclap out since it's worthless for everything now and give us spammable piercing howl back.
just let thunderclap die with dignity, geez.
So, on damage: if Arms abilities will be reduced by x%, will Thunder Clap be reduced by 30% + y%? Asked, wasn't answered.
Arms received no damage nerfs besides what thunderclap got (yet).
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Sure, adding cancel_buff,name=slam outside of Colossus Smash to Simcraft lowers the least-performing talent's DPS by another 3%. But it reduces wait time to just 5.9%.
Can you put a price on happiness?
Rage generation nerfed by 1/3, but rage costs also nerfed by 1/3. The end result is effectively having a larger rage bar and making it harder to rage cap, which will increase crit's value even more. I like this change, and I expected it (what with 60 rage autoattacks, wtf). I was hoping for half, but 1/3 is good too.
Yes yes, arms is slow, we know. Blizz wants it to be slow. You cant have huge numbers all the time and be gcd capped at the same time without expecting your huge numbers to be nerfed.
Last edited by Ssateneth; 2014-07-23 at 03:28 AM.
That doesn't sound quite right, I'll need to check what cancel_buff is doing. >_> I guess it's possible, I just thought damage would at least stay the same or go slightly up. I wonder if it's only cancelling 1 stack at a time for some dumb reason.
- - - Updated - - -
I should point out that I like the raging blow change, I just don't like how the 0.5 second gcd on wild strike still hasn't been addressed.
The RB, CS synergy seems interesting. I'm sure you know more than I do but WS seems so unappealing to me. I haven't gotten any hands on time with it so all I have is second hand knowledge. Generally not a fan of off hand attacks, Lava Lash for Enhance is okay to me because at least there's some elemental stuff on it with good animation and damage. Meanwhile Wildstrike is incredibly bland, uninteresting and needing to be used 8+ times in a row apparently.
Last edited by GutsTheWarrior; 2014-07-23 at 08:00 AM.
Sorry for re-posting these questions, but was hoping to get an answer so I fully understood both specs and seemed got buried in between all the other posts!
Awesome, tyvm for the reply. Didn't realize CS would effect it while it was already down. Just had a couple more things wasn't sure on if you didn't mind!
For Fury, should we be taking Unquenchable Thirst or Furious Strikes?
Simcraft has it with Unquenchable Thirst; but is there any priority on when to use BT and when not to? CS you'd want to use rage dumps/abilities listed above ideally I'd imagine - but for outside CS is there a rage threshold/timing window where we should use BT instead of WS/RB (or to get Enrage/RB procs)?
For RB procs, you mentioned "You'll find yourself using them within 2-3 seconds of proccing in most cases" - what priority defines this (outside of CS)? Is it just matter of WS (with Bloodsurge) > RB > normal WS?
For Arms, is it still worth running out and charging back during empty GCD times? Should we use leap for getting out for the charge too, or is it better to save leap damage for boss inside CS?
For Sudden Death procs, if we're close to CS window is it worth holding it for this? Or do we just dump them as we get them?
Ideal CS window for Arms? Unsure on exact CD timing for each of these yet, didn't get a chance to try Arms on beta yesterday, but assuming MS>BB+Ravager>CS>SB>MS>WW>WW>MS (adding in Exe for a WW if we get a proc)?
Thanks again and sorry for all the questions (sorry if these have been asked/answered already too, hard to see through the 195 pages)! Just want to make sure have full understanding of it all.
I don't play fury as much, but i do feel sympathy for the furys.
They need to bring back our iconic ability to baseline... PERIOD (or at least make wild strike off the global). It would kinda make sense, wild strike could ACTUALLY replace heroic strike to make it a stronger spell and to top that off it applies mortal strike!
On another note, the raging blow change makes fury a little bit better, but i just wish CS was just passive! or just give fury passive armor penetration!! hmmmm...
And have arms be the HEAVY HITTER THROWING OUT A COLOSSUS SMASH at their weak pathetic opponent, get the picture?
Last edited by Beefkow; 2014-07-23 at 04:58 AM.
since blizzard seems to hate directly nerfing specs after they realize theyre too strong (i.e. lose warlock subscriptions, etc ),
and with all of these recent changes, seems like we can expect fury and arms to be pretty OP even after tuning.
sucks for those with high ping tho
rb-cs interaction seems like a good idea for once, but yeah, wild strike is still fucking up everything.
on the other hand, at this point i still think they should remove CS from arms to A) help out balance the dmg (read: less burst, more sustained) and B) it feels dumb anyway due to the open gcds (ww during cs feels so stupid... "i dont have any hard-hitting single-target ability to use, so i spam aoe..." legit shit right here)
Would it be possible to get into an endless loop of BT > RB > BT > RB to extend CS forever? Or have they made it so it can't do that?
HLR (still in the game for Fury?) reduces the GCD a fraction of enough to like 1.37? Surely with perfect (literally like 2ms) you could
BT > RB > WS > BT > RB
Or is my math wrong?
Regardless this just means we'll have more time to spam their beloved fucking Wild Strike except it'll be during CS, also doesn't this just make the Glyph of Colossus Smash even more useless?
> Save up 2 RB
> CS
> RB
> BT (crit)
> RB x2
> WILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKE WILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKE WILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKE WILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKE WILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKE WILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKE
Yeah sounds hella fun. Or perhaps I could add in a BzR before WS spam so I'm enraged, can Stormbolt and then WILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKE WILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKE WILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKEWILDSTRIKE WILDSTRIKE?
EDIT:
inb4 Raging Blow now has more maximum charges.
' We removed ArP because we feel it's too strong but we're going to give it back in a clunky and annoying as fuck way because we feel you should use Wildstrike more '