This is exactly my point. Of course there is reason for doubt. But people here are proclaiming that changing mastery will change the whole game for us. And I find that hard to believe. I generally take developer claims with a grain of salt these days (mostly since i've been around for too long). But with the whole Purification (+5% Mastery) thing going on, it would be hard for them to make mastery bad.
I think people are quite stuck in thinking like SoO raids where people spend 99% of the time on full HP. Also a lot of people seem to confuse the scaling of mastery stats. Since you get a lot more +healing% from mastery rating than you get crit% from crit rating.
I realize, but it was to prove the above point that Mastery scales quite a lot faster than people realize. And that there are situations where mastery accounts for a lot more than crit does (especially since mastery kicks in most when it's needed most).Those calculations are grossly outdated. Haste now buffs linearly, unlike in MoP. Crit was nerfed. But lets, for the sake of argument, assume that 66% border. It does NOT translate to: "When your raid consistently dips below 66% HP, mastery is the best stat". What that threshold actually means is: "If your raid sits, on average, below 66% HP, mastery is your best stat".
Also it's not about the whole raid sitting below 66% HP, single cases do in fact matter a lot. In fact I forgot to mention a nerf for mastery, which is the gutting of smart healing.
Smart healing matched real well with Mastery in fact because it always picked the lowest targets, meaning you get the most out of the mastery effect.
I'm not saying mastery is ideal, because the above example proves how hard it is to balance. I'm just saying that with the new healing model incoming (which we notice next to nothing about atm) and the determination by blizzard to make mastery good (which they're kinda stuck to with the whole purification passive we get now); I think it's too soon to just bash wildly at mastery like that would solve all our issues.
I dont know. That remains to be seen. What it also means however is that with mastery you'll be more effective at getting people out of those sub-70% situations. It's not like the whole raid needs to sit below 50% to make mastery useful. A riptide on a target at 50% HP (might be rather common) will be super effective because it'll get that buff from mastery that is point-for-point a lot stronger than crit/haste would be in that situation.Notice, that scenario means that for every second the raid sits on average HP of 80%, they must drop to around 50% for equal amount of seconds. For every second they sit on 90%, drop to 40%, etc. I somehow doubt people will sit on sub-50% for long enough. I really believe that's the moment cooldowns get dropped to get out of the danger zone.
True, we'll see. I personally wasn't a real fan of the current healing model either. There was nothing challenging about it either.It's all, obviously, napkin math, real raid testing and time will tell. But if past experiences taught us anything, it is to doubt the long-term success of Triage Healing models. And that's exactly what our mastery relies on to be good.