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  1. #181
    Because Cata by and large totally missed the mark after launch when it came to new content, and the world rehash was and is bad. PvP was broke as fuck and dominated by stupid PvE items like the legendary Staff/Daggers/Gurthalak/OP as fuck trinkets. Vashir as a zone sucked cocks, Uldum made people kill kittens from disappointment, Deepholm was lame, Highlands were disconnected.

    On the other hand the good stuff was spoiled by all the QQ from baddies in no time.

    Firelands was underwhelming.
    Dragon Soul raid and its dungeons (especially compared to the Troll 5mans) was a total and utter fail and disappointment. Difficulty scaling in Dragon Soul sucked too...everything faceroll until Spine then it went into OMGWTF mode, and then the Tentacle whack a mole was again easier.

    The story can be resumed as... Everyone escorting Thrall.
    There were no feels, no emotion, no lore, no ambiance. After WotLK people expected those feels, and got none of them.

    The Goblins are meh. The Worgen are a massive let down. Great concept, half assed shit development, where most of the Worgen lore is actually on the Forsaken side...(what dumb fuckery is that?), while the Worgen themselves...well they end up living in a tree.
    Last edited by Mihalik; 2014-04-17 at 01:03 PM.

  2. #182
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    Cataclysm was hurt by being so hyped up beforehand. I myself was super excited, it was going to be the expansion that fixed all the things that WolK had gotten wrong.

    The Blizzard handled it horribly, nerfing the Heroic dungeons because people couldn't deal with them, rehashing old content, continuing the design philosophy of 'rush everyone to the final boss, nothing else matters'.

  3. #183
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    Quote Originally Posted by Marema View Post
    I preferred to spend 30 minutes travelling to the dungeon entrence and then spending 3 hours clearing a 5 man for hunter gear with spirit on it!

    Now those were the good ol days!
    Yeah, hunters before Focus. So glad all gear is no longer hunter gear.

  4. #184
    4.0/t11 was the best content patch/raid tier since TBC, and has not been surpassed since. Yes, we have had more interesting singular endbosses before and after, but if you rate the tier as a whole, nothing comes close. Perfect balance of mechanics, difficulty, number of raidbosses, while outside of the raids, the 5mans actually had a decent challenge that made them boring after 15 runs, instead of boring during the first.

    Firelands was a step down, partly because of the disappointment of not getting Abyssal Maw together with it, but still a high quality raid.

    Dragon Soul was shit because of the HORRIBLE setting of the raid, and because of the horrible endboss that was Spine + Madness of Deathwing. The rest of the raid had interesting mechanics and difficulty, but still felt very bland because of the constant feeling of lazyness on Blizzards part (rehashed backgrounds, portals from boss to boss etc).


    Even with the faults of Dragon Soul, Cataclysm was still a better expansion than WotLK. I just for the life of me can't fathom the sudden nostalgia for WotLK. The by far most boring time I had during my, what is it now, 7-8 years of WoW, was during WotLK. The whine and general complaining from the community at the end of WotLK was much greater than the one at the end of TBC, Cata or MoP atm.
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  5. #185
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    Quote Originally Posted by DeadmanWalking View Post
    I challenge you to go back to something you thought was awesome from more than a decade ago and try and enjoy it.

    I use to think that FFVII was the greatest game eiver, I tried to play it again and could not stomache the pixelated graphics enough to enjoy the game play. I played for about 30 minutes before putting it away forever.
    Just because some people are graphics snobs, does not mean everyone is. I still play Asteroids on Atari and Pitfall on Colecovision. I enjoy them very much. Takes me back to when I was a kid.

  6. #186
    WotLK ended with 3 very easy raids you could clear them in your sleep. This was all due to the sudden steep incline in difficulty Ulduar had once you got to the keepers and beyond. So few people got to see the end of Ulduar normal mode let alone Heroic, so Blizzard added in easier raids and gave buffs to players once inside.

    At the start of Cata those buffs were gone, and raiding was hard again. Even Heroic Dungeons were a challenge as you actually HAD to CC stuff, no more AoE fest (until you vastly outgeared the place). People just didn't like that they couldn't AoE spam the whole dungeon so it took longer to run Heroics (WotLK Heroics at most took 10 minutes to clear), and you most likely wiped.

    ZA/ZG Heroics took a beating for being rehashed content. They were excellent dungeons to run but so few people could understand the mechanics of the boss fights it made those instances a nightmare, especially ZG. I remember seeing people that just couldn't stand on chains and we'd wipe for 1-2 hours on just one boss. Or dps that couldn't pull more than 6k.

    Firelands and DS were half tiers, it sucks to say but yes it's true. Blizzard dropped the ball big time with these raids. Both of them should've been about twice the size they were. 10 boss minimum I feel. And the last two bosses of DS were just so overtuned that class stacking overcame diversity in the raid to clear the content.

    Overall DS was good filler content to supplement something larger but the players just never got anything larger.

  7. #187
    I was a big Cata hater while it was out. But there were some great things about it:

    The first raid tier and heroics at the beginning were great. Raiding got worse with Firelands and then finally DS.

    The added heroics throughout the pack were great. Especially the ones that themed with DS at the end. Loved those and loved the Wrath ones too. Can't believe they quit doing that. I preferred running those and getting gear/valor for the next raid versus running LFR to gear up for the next raid.

    Transmog, account wide mounts/achieves......great additions to the game.


    For the most part though I didn't enjoy Cata. I took a few breaks during it. But comparing it to MoP I would have to say I liked it more than I do MoP right now. The only reason I'm still playing MoP is for mounts and trying to get the SoO account wide weapons for leveling in WoD. For me personally I loved TBC, Vanilla, and Wrath (in that order) and even though there were things I didn't like during those the good and fun I had FAR outweighed the negatives IMO.

  8. #188
    Quote Originally Posted by Ciarán View Post

    What I find entertaining though is the lack of MoP bashing at the moment. Usually people bash the current xpac quite hard at the end of the xpac but so far I'm hearing nothing but the stale "Kung-Fu Panda" complaint that was around since the announcement.
    I still think MoP is totally out of place from WoW. For me every time I have to be in Pandaria as an eyesore. There is nothing wrong with Pandas. I couldn't care less. But I think one, maximum 2 Panda zones and a starting area would have been more then enough. I hate the Asian theme. For me one of the big pull ins of WoW has always been the fact that it was a Western MMO, void of all the Anime shit. Pandaria thematically gets on my fucking nerves. Aesthetically it's just awful.

  9. #189
    Deleted
    I don't miss Cataclysm that much, and for me it has nothing to do with being a relatively recent past expansion.

    These are my reasons. Feel free to disagree:

    - 1-85 leveling being too much railed,
    - Nerf to Cata heroics in patch 5.1 due to community... "feedback",
    - Extinction of DK Frost tanking (it was fun, for me),
    - Gutting down of talent trees (a proven talent tree model we had since Diablo II. Guess what! Diablo 3 no longer has them, either),
    - Dispersed leveling through out the world, with zones linked by portals (felt very uninspiring),
    - Onyxia 3.0 (omg! die already),
    - Warriors OP, Ferals OP, Rogues OP...
    - LFR (self-explanatory),
    - Dragon Soul Bosses' rehashed models, clipping DW's toenails and squeezing his back warts;
    - Almost 10 months between DS patch and MoP launch (the same situation we are in now).

  10. #190
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    Because, thanks to DS people forgot everything about T11 and T12.

  11. #191
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    I could never be nostalgic about that trainwreck of an expansion. The only good thing that came out of it was that Blizzard realised that they fucked up massively there from day one and in every patch throughout it.

  12. #192
    My nostalgia glasses only go to T11. That was one of my favorite raid tiers.
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  13. #193
    The Unstoppable Force Jessicka's Avatar
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    Quote Originally Posted by Evil Inside View Post
    My nostalgia glasses only go to T11. That was one of my favorite raid tiers.
    Might have enjoyed it more without the 10-25 merge, that is the single biggest mistake they ever made and the game still hasn't recovered because it did so much to completely destroy guild and realm communities.

  14. #194
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    Quote Originally Posted by Salandrin View Post
    When the Wrath and BC eras respectively ended, people always went on about how fun and epic they were, the good times and all that jazz. Cataclysm on the other hand receives no positive reminiscing, and when I do talk to some people about it, its usually contempt for the PVP and Dragon Soul.
    Because it's not old enough yet, we just got out of it. Up until cataclysm and i guess, early MoP, TBC was regarded as the best expansion ever by a large majority and guess what, as time passes, you will have some guy or girl who's never played it (but say that he/she did because otherwise you simply come off as an idiot) just plainly state that it's just "Nastagiuh!". It's just a matter of time really.
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  15. #195
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    Quote Originally Posted by Jessicka View Post
    Might have enjoyed it more without the 10-25 merge, that is the single biggest mistake they ever made and the game still hasn't recovered because it did so much to completely destroy guild and realm communities.
    Forgot about the 10-25 raid lock merge, and I completely agree with you.

  16. #196
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    Quote Originally Posted by Salandrin View Post
    When the Wrath and BC eras respectively ended, people always went on about how fun and epic they were, the good times and all that jazz. Cataclysm on the other hand receives no positive reminiscing, and when I do talk to some people about it, its usually contempt for the PVP and Dragon Soul.
    Obviously, no game can remain static, or people will stopt playing it. Still, i think they pushed too much in Cata, they maded the game too elitist, when most people playing this game are playing it for fun. I used to do ICC 10 and 25 almost all weeks, most of times with my guilds (yeah, plural, i used to do 25 with my guild and 10 with my ex-guild lol), and when i couldn't do it with my guilds i could puug it, because i really hate to go to a raid if i'm not i mod to do it, or signing for a raid if i know that in that day my favorite TV show is playing at the same time of it (reason i used to do ICC with 2 different guilds).

    In Wrath we were free to play the content we really enjoyed... at the times you could play it, cata ruined it, i went from doing ICC twice a week to just stay in SW without nothing to do.

  17. #197
    Simply because it seems the community as a whole didn't like it:
    -People didn't like the difficulty of the heroics in the beginning
    -People didn't like the relative ease of the heroics at the end
    -People didn't like the small number of heroics
    -People didn't like the change to the new world
    -People didn't like the static new world (SW is still in ruins!)
    -People didn't like the last raid tier
    -People didn't like LFR because <insert litany of reasons here>
    -People didn't like dailies and such with Firelands

    Things I liked (subjective opinion here):
    Leveling was more streamlined and faster, although I sorely miss a lot of the old quests and such
    PvP felt a lot more fun than it did in Wrath or now in MoP
    LFR let me see the end game stuff, something I could never commit to before (like it or hate it, I don't care)
    Last tier of heroics were a cool story, good gear and allowed for using VP to get gear to get into DS with, I found that progression fun and enjoyable
    Also, Cata -> MoP transition was boring but seamless, something that usually caused servers to crash and die repeatedly.

  18. #198
    Quote Originally Posted by Salandrin View Post
    When the Wrath and BC eras respectively ended, people always went on about how fun and epic they were, the good times and all that jazz. Cataclysm on the other hand receives no positive reminiscing, and when I do talk to some people about it, its usually contempt for the PVP and Dragon Soul.
    Blizzard started, in Cata, to ignore raiding and the pains showed. With the merger of 10 and 25 the what is now called "Flex" style of raiders died off. I know in wrath 10 mans were the most popular.

    4.1 was, just awful, it was the first time we saw a tier without a raid, and a lot of guilds I know on my server quit, and most disbanded.

    People say heroics were hard, but I don't think that's it. I think Normal mode dungeons were too weak. So people were doing heroics in shitty gear.

    Leveling was, for the first time, linear, and unlike MoP is was too linear.

    Cata was a lot of risky moves from blizzard to match up and coming mmos and it failed. That and old world took waaaay too much time to do.

    Ds Blew ass

    Oh, and more plot holes than there are pot holes in the streets
    Last edited by Pandapuncher; 2014-04-17 at 02:12 PM.

  19. #199
    Herald of the Titans Tuor's Avatar
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    Quote Originally Posted by Maulis425 View Post
    -People didn't like dailies and such with Firelands
    loved them myself.

    Quote Originally Posted by Maulis425 View Post
    Leveling was more streamlined and faster, although I sorely miss a lot of the old quests and such
    Leveling in cata was so bad, it was a zerg feast... hated it myself.
    Quote Originally Posted by Maulis425 View Post
    PvP felt a lot more fun than it did in Wrath or now in MoP
    Not a PvP'er, but i really miss the world PvP .

    A thing i really hated in Cata was the guild system... It ruined the social aspect of the game .

  20. #200
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    There is nostalgia about Cataclysm,in form of "Cata sucked!!11!". Its just like that "Vanilla is da best!!".

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