What would they change and what do they keep to make their next MMO the most successful MMO on the market. What did they learn from WoW and what do you think it might look like in design?
What would they change and what do they keep to make their next MMO the most successful MMO on the market. What did they learn from WoW and what do you think it might look like in design?
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it will be full of micro transactions for sure
If Blizzard is smart they shouldn't make a new MMO and keep their focus on WoW because WoW is still the big bad boy after 10 years on the MMO market.
If they build something from scratch they should accept that dividing the player pool into antagonistic factions is a bad idea for any MMO, seeing as player numbers are bound to shift drastically towards the one side that has the upper hand as soon as that side can be clearly identified. That and the thing that classic server structures simply aren't working in our time anymore, since they are either not suitable for the release rush of a game and its xpacs or highly unprofitable in the long run, and create glaring imbalances between community standards.
Hm. I bet they'll go with subscriptions again for a spiritual successor to WoW when the time comes and keep micro transactions for cosmetics only as it is now. They're doing well with the model, despite the thing that barely any other MMO does. Blizzard likes to think long term.
Last edited by The Kao; 2014-04-20 at 08:47 PM.
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Whatever it is it will end up costing the average wow player as much or more than they spend now.
Hopefully they will know how to separate PVP and PVE fairly
Whatever it is, we will surely be getting new content very slowly
The primary thing I'm betting is they will make the player base ONE SINGLE FACTION. No warring factions between the player base.
They will still have PVP - but it will be just between players, not opposing factions. That's all PVPers want is to fight another set of players when they get right down to it. Make it one faction, and you COMPLETELY eliminate queue times, side balance issues, racial imbalance issues and DESIGN balance issues (coughCataclysmcough).
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Nah - I bet they'd have very fast content, but it would be within one year... and that year would be set strategically between the final WOW expansion raid and the next expansions' release dates in hopes to get you hopping over from one to the other and back again next year
That you can't please everyone in their unfortunately toxic community.
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Regarding the need for one faction. It would not be necessary if the game was designed to support switching factions.
Imagine everyone starts off neutral for PvP, until they declare themselves. Obviously it would need to be much more involved than the simple /pvp flag we have today, but that is why we're discussing a new MMO. To correct past mistakes.
They won't make a new MMO. Titan was going to be one back during the "MMO gold rush" when people thought that MMOs were the next big thing, but it turned out that WoW was just a one time thing in that regard, and the rest of them failed to get anywhere near its height or popularity. When it became clear that there was no market for it, the original plans for Titan basically got scrapped. It's basically shelved right now, and whatever they do with it, it won't be an MMO.
they should make wow 2.0
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I think there will be one big server something like universe. Different kind of planets or time rifts and time traveling could be fun. Micro transactions maybe but i think they will keep monthly payment as a major income.
To be serious we gonna wait for next mmo from blizz probably like 10y. For sure ill get some grey hairs over my head before that day will come.
Can people under NDA talk on MMo-Champion?
If Blizzard cared about art they would try to make something that can recapture the feeling that many players got playing WoW for the first time again. Something crafted and something, like WoW at release, which takes the current paradigm of MMORPG design and improve it.
But Blizzard is now run by business people, so instead we can expect Blizzard to keep making crappy WoW expansions each two years until the game stops being profitable.
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I think the main thing they have learned from WOW is that they don't need another MMO. WOW has at least 20 years left, so they are better off developing games like Hearthstone that is projected to make 30 million dollars in it's first year.
@Ghostcrawler:Some advice: [My pet issue] is why there were sub losses is one of the weaker arguments players use. Players don't have that data.