Warrior is a good choice.
Charge is great when your ping is high as it guarantees you the 50% snare that also is undispellable, Piercing Howl is a 15 yard aoe snare, possibly the most potent snare in the game and easiest to hit with, also undispellable.
as someone who plays 200-300ms sometimes more during peak hour i would have to say
i havnt played all the melee toons but here is how i rank the ones i have played so far
warrior/dk > rogue > feral > ret > monk
havnt played enhance so i cant comment on it
so overall u need something with a decent gap closer like charge or death grip as youll often get the dreaded "you must be in melee range" msg to use your ability but on your screen ur literally butt humping them
I'd recommend anything but Feral, Rogue or Windwalker. Out of all the melee classes I play, they've seemed to be the worst on a higher latency.
I used to play both warrior and a rogue for years with 200-300 ms. But IDK, that was 6 years ago so many things have changed.
I'd roll rogue, then get that walk on water glyph, then sprint myself to a place with decent connections. 230+ MS, dont role melee, its not worth it.
Last edited by Korgoth; 2014-04-25 at 03:49 AM.
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Assassination rogue of course. Simplest rotation in game by a mile and very few things to actually click. All your abilities are also costly so you don't even click them that often and there isn't really anything you need to keep track of that you don't know is coming (envenom buff.)
i played a rogue with 200ms all through vanilla and tbc. And the amount of "CANT DO THAT - TOO FAR AWAY" or "CANT DO THAT - MUST BE BEHIND TARGET"
just ruins the class. As a rogue being energy capped while you are on a target is the worst thing that can happen, and having to waste your few abilites on shiv to slow, hemo because you cant get behind the target due to lag.
You having a bad connection just emphasizes the problem most melee classes have nowadays without lag: The lagging opponent.
Running on top of a target not being able to hit him. It's unnecesary frustration. The only solution i can think of is a class like dk that can grip/stun and has fairly long cooldown between their attacks, and 12 seconds between rune spawns. Or a paladin with similar attributes.
Wow, and here I was complaining whenever I hit 100ms. I'm usually at somewhere between 5-7 MS.