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  1. #1

    Active Regeneration

    Cute. Half the healers can cast a spell and start hording mana. The other half have to sit around casting Smite and Lightning. So Priests and Shaman completely lose mobility while actively regenerating, while Druids and Monks get to fire and forget. Poor Pallys keep their mobility, but have to generate Holy Power.

    /facepalm

  2. #2
    dont like those changes, most likely the only expension i wont try to play healer alt.


    ofc its only alpha so ill wait untill release to see
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  3. #3
    I am Murloc! Terahertz's Avatar
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    Seems really weird IMO. Not only for raiding, but also in PvP.

    "He's oom and trying to regain mana, kill now!" Just seems weird.

  4. #4
    Quote Originally Posted by tiporispit View Post
    Cute. Half the healers can cast a spell and start hording mana. The other half have to sit around casting Smite and Lightning. So Priests and Shaman completely lose mobility while actively regenerating, while Druids and Monks get to fire and forget. Poor Pallys keep their mobility, but have to generate Holy Power.

    /facepalm
    Disc doesn't, only Holy does.

    And Holy still has the choice of slotting Solace or Mindbender for mobile AMR.
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  5. #5
    Shamans had the same thing in Cata, besides having to glyph for LB on the move & iirc Telluric Curents as well; not that much different.

  6. #6
    Holy seems to get the short end of the stick since it requires a Chakra swap to regen. I think this stuff is going to require a lot of iterating to get balanced.

  7. #7
    Quote Originally Posted by Ampere View Post
    Holy seems to get the short end of the stick since it requires a Chakra swap to regen. I think this stuff is going to require a lot of iterating to get balanced.
    That's really because priests have multiple regen sources, whereas other classes generally have 1 at most.
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  8. #8
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    Quote Originally Posted by PosPosPos View Post
    That's really because priests have multiple regen sources, whereas other classes generally have 1 at most.
    No, they don't. Hymn of Hope gone, Shadowfiend no longer restores mana, Mindbender almost useless.

    And by the way, Penance doesn't restore as much as other mechanics.

  9. #9
    Quote Originally Posted by b2121945 View Post
    No, they don't. Hymn of Hope gone, Shadowfiend no longer restores mana, Mindbender almost useless.
    Power Word: Solace and Mindbender are both additional sources of active regen.

    And Mindbender isn't useless when it restores 7.5% mana at no additional cost or prerequisite every minute. While dealing damage. While needing only 1 GCD.

    Quote Originally Posted by b2121945 View Post
    And by the way, Penance doesn't restore as much as other mechanics.
    Once again, that's because it's not the only mana regen source for disc priests.
    Last edited by PosPosPos; 2014-04-24 at 02:22 AM.
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  10. #10
    Deleted
    Quote Originally Posted by PosPosPos View Post
    Power Word: Solace and Mindbender are both additional sources of active regen.

    And Mindbender isn't useless when it restores 7.5% mana at no additional cost or prerequisite every minute. While dealing damage. While needing only 1 GCD.
    Mindbender 7.5% every minute, if you spec into it. Solace 6% every minute, if you spec into it. Last time I checked, Shamans still have their regen without needing to waste talent points.


    Once again, that's because it's not the only mana regen source for disc priests.
    Which is bullshit. Holy can restore 5.25% in 10 seconds while healing for 10% less, while disc can restore only around 3.6% (only God knows how much it actually does know, since Penance should cost 2.9% of base mana) in 10 seconds while ditching their best heal.
    Last edited by mmoc9303c11829; 2014-04-24 at 02:39 AM.

  11. #11
    Quote Originally Posted by b2121945 View Post
    Mindbender 7.5% every minute, if you spec into it. Solace 6% every minute, if you spec into it. Last time I checked, Shamans still have their regen without needing to waste talent points.
    Umm hi which world do you live in that you don't slot either Solace or Mindbender as a disc priest? Even holy priests slot Mindbender 99% of the time unless they are PvPing.

    Quote Originally Posted by b2121945 View Post
    Which is bullshit. Holy can restore 5.25% in 10 seconds while healing for 10% less,
    Oh wow, 10% less, what a big difference /sarcasm.

    Quote Originally Posted by b2121945 View Post
    while disc can restore only around 3.6% (only God knows how much it actually does know, since Penance should cost 2.9% of base mana) in 10 seconds while ditching their best heal.
    In case you haven't noticed, all classes' active mana regen generally come at the expense of significantly losing throughput in some form. Less special snowflake syndrome, please.
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  12. #12
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    Quote Originally Posted by PosPosPos View Post
    Umm hi which world do you live in that you don't slot either Solace or Mindbender as a disc priest? Even holy priests slot Mindbender 99% of the time unless they are PvPing.
    It's still a talent.

    Oh wow, 10% less, what a big difference /sarcasm.
    And I didn't say anything about it being that bad

    In case you haven't noticed, all classes' active mana regen generally come at the expense of significantly losing throughput in some form. Less special snowflake syndrome, please.
    Yeah and they get around 5% mana in 10 seconds. Disc regen compared to that is dogshit even though they still have to sacrifice their best healing spell. Devs have no idea what they're doing.

  13. #13
    Quote Originally Posted by b2121945 View Post
    It's still a talent.
    And why does this matter if you are going to pick one of the two anyway? The alternative is FDCL, which actually saves you more mana than Mindbender and Solace?

    Or are you suggesting to not pick one at all?

    Quote Originally Posted by b2121945 View Post
    And I didn't say anything about it being that bad
    Glad you at least know this one.


    Quote Originally Posted by b2121945 View Post
    Yeah and they get around 5% mana in 10 seconds. Disc regen compared to that is dogshit even though they still have to sacrifice their best healing spell. Devs have no idea what they're doing.
    Hint: you are supposed to use active mana regen mechanics when the raid is taking little to no damage - which means it doesn't matter if you "lose your best healing spell" when you aren't in a situation to need it in the first place.

    Again, less special snowflake syndrome, please.
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  14. #14
    Deleted
    Quote Originally Posted by PosPosPos View Post
    And why does this matter if you are going to pick one of the two anyway? The alternative is FDCL, which actually saves you more mana than Mindbender and Solace?

    Or are you suggesting to not pick one at all?
    I'm suggesting to ditch that whole talent tier and rework it completelly. I'm suggesting to remove Water Shield and similar spells/mechanics.


    Hint: you are supposed to use active mana regen mechanics when the raid is taking little to no damage - which means it doesn't matter if you "lose your best healing spell" when you aren't in a situation to need it in the first place.

    Again, less special snowflake syndrome, please.
    That wasn't my point, my point was that disc regen is DOGSHIT compared to even holy (same class, same regen mechanics). It doesn't have any pros, only cons.
    "Oh hey guys, let's make new regen mechanics that will lower their healing but they have to sacrifice something.. and let's give them around 5% mana in 10 seconds."
    You know what they fucking forgot? That Penance costs mana. Even if they change it (and they will), I already know that they don't know their own game.
    It's supposed to give 6% mana while ditching their best heal, which is comparable to other healers. But penance costs 2.9%.

  15. #15
    Quote Originally Posted by b2121945 View Post
    I'm suggesting to ditch that whole talent tier and rework it completelly. I'm suggesting to remove Water Shield and similar spells/mechanics.
    And why? There's nothing broken with the talent line. Shaman mana costs are already balanced to take into account Water Shield's mana regen(in theory anyway).


    Quote Originally Posted by b2121945 View Post
    That wasn't my point, my point was that disc regen is DOGSHIT compared to even holy (same class, same regen mechanics). It doesn't have any pros, only cons.
    So many things wrong with this statement:
    1) Disc/Holy are completely separate specs even if they are both priests. Plays next to completely different as well, save for similar talent choices.
    2) You deal decent damage to regen mana. You lose throughput. Same as every other class.
    3) Disc and Holy Priests have access to 50% of their active mana regen by means of the Mindbender/Solace/FDCL line WITHOUT needing to sacrifice anything. Maybe only Druids and Monks can boast to have something similar.
    4) Even if disc regen is inferior to other classes(it isn't, just to be clear), you have lower costs on pretty much all your spells to make up for it.

    Quote Originally Posted by b2121945 View Post
    "Oh hey guys, let's make new regen mechanics that will lower their healing but they have to sacrifice something.. and let's give them around 5% mana in 10 seconds."
    You know what they fucking forgot? That Penance costs mana. Even if they change it (and they will), I already know that they don't know their own game.
    You do know that if Disc gets better regen mechanics than they have currently, it means their mana costs will go up across the board.

    You can't have low base costs on your spells(and Mindbender + Solace), and have fantastic secondary AMR.

    Yet again, less special snowflake syndrome, because your entitlement issues are really getting old.
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  16. #16
    I have read this entire thread and not a single one of you mention rupture. Is it gone?

    I ask because i havent read it is going anywhere, but it seems it is not counted in on any of the arguments made :P

  17. #17
    Deleted
    Rapture is gone.

  18. #18
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    "Holy can restore 5.25% in 10 seconds while healing for 10% less"; bit off here. In order to regen that 5% mana we have to stop heal and as some pointed out, stand still and dps. If theres a lot of movement this will be very hard.The worst part here is they are only trying to make red Chakra "fun and useful". What complete fail. I hate these suggestions except Hpalas. Sacrificing 3hp for 7,5% mana seems more than alright for a choice, and is instant.

    Very disappointed about Hpriest "changes" for 6,0, and HOW Ive been waiting for the promised changes to Chakras... What a joke. Bleh. I expected a lot better changes than 10s CD and reduced bonuses + dpsChakra to regen.

  19. #19
    Quote Originally Posted by PosPosPos View Post
    Even holy priests slot Mindbender 99% of the time unless they are PvPing.
    No we don't.

  20. #20
    Quote Originally Posted by PosPosPos View Post
    Umm hi which world do you live in that you don't slot either Solace or Mindbender as a disc priest? Even holy priests slot Mindbender 99% of the time unless they are PvPing. .
    There is a great site for checking this.
    http://wowpopular.com/Priest
    http://wowpopular.com/Holy/Priest
    http://wowpopular.com/Discipline/Priest

    Currently, the talent distribution is fairly even across the spec if you look at the spec in total.

    Amongst Disc priests, the Solace talent is actually the least popular pick (~15%), while just above 50% of all priests pick Mindbender. FDCL is very popular.
    For Holy, the situation is just about identical, except virtually anyone that would have picked solace picks FDCL instead.

    The more you know

    Solace is actually thus the least popular pick for a healing priest. And holypriests are fairly divided on whether to pick mindbender or FDCL.
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