You could wear sunglasses while you play, if you want that scary night effect.
You could wear sunglasses while you play, if you want that scary night effect.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Cause they tough its better game design...Yea, we will never understand modern Blizzard anymore.
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
As much as the hardcore rpg'er in me wants night time to require spells that create light or walking around with a torch or lantern.. just making it actually DARK and NIGHT TIME would suffice.. hopefully this so called experiment with darker knights in WoD catches on..
I find it stupid, how machinima had a tool which let you make night dark, but blizz can't make it a slider in options :I
And then watch as everyone uses the brightest setting anyway because otherwise you're putting yourself at a disadvantage
I think this talk of people sitting around campfires and having the glow reflected off them and other such stories of Vanilla WoW days are a bit of a case of rose coloured glasses. There was no real dynamic lighting in vanilla WoW, it was all lightmaps or baked into textures, and there certainly wasn't fancy things like SSAO (self shadowing) like we have now. What everyone thinks of as night, is really just a combination of the skybox, the distance fog colour, and the colour of the directional light that represents the sun/moon. Stick a dark night sky in the skybox, make the fog a darker shade of grey and make the directional light a dark grey-blue instead of yellow-orange and you've got nighttime (at least in Vanilla WoW era).
As WoW's lighting and shadowing system changed though, and started involving shaders and multiple lighting passes and dynamic lights and other such things, a lot more factors came into play and making realistic or even darker nights became a fair bit harder. Think for example how much work goes into the shader packs you can get for Skyrim that tweak the lighting and the nights. Its a not insignificant task (even outside of the gameplay implications).
I recall them saying Orgrimmar and some panda zones will be darker at nights after SOO patch. But are they? Nope.
They could just copy ESO. That game has dark nights, and infact I mainly play that game when it's dark because a dark night makes a game so magical.
Last edited by Kuja; 2014-05-02 at 11:11 AM.