All of our level 90 talents pretty much share the same sentiment when it comes to arena. Cascade is just ugh. Halo is too expensive/hard to hit with and we're only using DS, because of the healing part it does (which is getting removed).
I really hope they do something about this in WoD, I don't want whole another expansion of useless lv90's.
Halo was great, until Rogue QQ. Rogue must kill SP.
Thank you, every good warlock laughed at this.
If you want to know why, feel free to ask on the WL forums.
@Glyph/Perk
I hope you guys get it, it's gonna be fun seeing how Blizzard is gonna deal with SP's.
But just keep in mind that if something is very good at multidotting, it can hinder you on other areas. A great developer used to say that "if you gain something, you must give something else away". Not in these exact words.
And as someone that is used to nerfs, the best thing Shadow Priests should ask of this glyph/perk is to be a QoL change, instead of a flat buff to Multidotting. There's a lot of ways to do it, putting an internal CD is the most simple I can think of.
Hey Lock... pro tip, Mind Blast isn't a dot, so why are you saying a flat buff to multidotting??? Orbs can be spent on DP and VEnt which are dots, but it won't be much of a multi dot buff because of the way those two dots work and the frequency you can cast Mind Blast (even with DI), and the fact you need fresh mobs.
Now every priest, good or bad is laughing at you. Thank you for your contribution to the priest community though.
Last edited by Spinalcrack; 2014-05-21 at 01:56 PM.
Twitter: @spinal_spriest
In most cases where we have a stream of add's coming in they are going to die quickly, so using orbs to VEnt on adds that will die quickly won't be worth it. We can Mind Blast, then DP, but Mind Blast has a CD, so quickly dying adds are going to be difficult to get multiple Mind Blasts off on different targets before they are already killed. If you go DI you have to dot them all first, and then use the procs on them to get the orbs and then spend the orbs, again before they die.
The glyphed orbs only happen once per mob, so I agree, it definitely will buff openers on council fight situations where we can get VEnt out on all bosses every time Mind Blast comes off cooldown. Wouldn't really classify that as "a flat buff to Multidotting". You are also trading DP + Insanity to cast VEnt. So depending on the boss mechanics, may not even be worth it to do that.
Last edited by Spinalcrack; 2014-05-21 at 02:06 PM.
Twitter: @spinal_spriest
Twitter: @spinal_spriest
Yeah, that's it. lol
"flat buff" =/= Secondary Resource gen on two dots ONCE per mob per encounter ONLY when Mind Blast is off cooldown. Not saying its not powerful in the proper situation. It definitely is. "flat buff" though means buffed in ALL situations and if ALL our dots were flat out buffed on top of the leveling perks using this glyph, that would be OP. This glyph is not OP as you were suggesting.
It IS a buff. But I would consider a "flat buff" to be Shadow Word: Pain is increased by 10% or something.
Getting a free 2 orbs every time there is a new mob alive during Mind Blast being off cd, is awesome, but its not a huge a buff as people think. It will bring us in line honestly with other casters imo.
The fact that this is starting out as a glyph (even though it will probably go baseline mainly due to other glyphs being so weak), should tell you something. It's not crazy op. Just very strong, which Shadow needs.
@evertonbelmontt - you should really read the DP and Insanity spells along with Void Entropy and look at the Mind Blast cooldown and think mechanically through this. You can only cast EITHER DP+Insanity or VEnt with three orbs. So work out the math on how much extra damage we can get, and how fast we can get it with Mind Blast having a cooldown and the rest of the raid burning down adds. Council fights obviously the targets live long so helps with opener, but you only benefit from the glyph once per boss per mind blast. Strong but not OP. Especially when orbs will decay out of combat, so we will often (never?) have 3 orbs already on the pull. Talent combinations will also have a major impact on how strong this glyph is.
Last edited by Spinalcrack; 2014-05-21 at 06:43 PM.
Twitter: @spinal_spriest
I'm embarrassed at how dumb you are. Idk how you can call anyone out when you are some no name warlock. It's pretty obvious you don't know anything about what you are talking about. Mind blast has a cd unless you pick di, and with DI proc rate changing we won't know it's uptime, none the less, with mind blast having a CD and the duration of dp being less that of mind blasts cd, you won't be able to multi dot unless you can get SWs and by that time all the adds will be dead. You won't be able to multi dot with DP anyway. So you won't be able to have multiple Devouring Plagues up unless you get insane luck, odd timing of a boss mechanic, or picking VEnt. But that's a different ability.
Last edited by Spinalcrack; 2014-05-21 at 07:35 PM.
Twitter: @spinal_spriest
Please, do us all a favor and learn how to use paragraphs.
As for your flame, I don't need to be well known to speak the truth. You're the one putting a lot of "ifs", and it seems to me you're the ONLY one denying the strenght of this glyph/perk, even amongst other SP's.
Your main argument seems to be that adds won't live enough so you can make good use of it? This will be up to the devs and the encounters, but on SoO I can think of a number of encounters it could/would make a difference, if someone is still doing progress. Don't you?
And since you may play the "it's kinda late to be doing progress", try to be smart and look at the big picture as if WoD raids were somehow similar to SoO, or ToT.
@Spinalcrack
Where the hell did I said it was OP?
Mechanically speaking, it's a QoL, and a buff to multitarget situations. I hope SP get it.