Originally Posted by
Radux
I can understand wanting to not make the stereotypical "tank" or whatever for all Warriors/Fighters (whatever they classify it as). But, to me, that would be the beauty of the talent system. If someone wants to go ham all the time, let them spec for full damage. If they want to sustain/never die, let them build full tank.
I mean, I think it's fine if they have her a *bit* squishier than others, but give her tools to still be able to survive just as well. I think making her passive something like "Barbarian uses Fury instead of mana, which is gained by attacking or taking damage. Barbarian also gains 10% Move Speed and 15% Life Leach for 4 seconds after using any ability."
So if this were the case, they could build full damage, and still not be a complete glass canon. Or they could build for sustain (more healing on abilities, shields, etc) but have slightly less damage.
I mean, it's cool if they want to make her the "mobile warrior". But ETC is already sort of in that niche. He may not do the most damage, but he has more innate tankiness and a LOT more utility.
Her identity just needs work, imo.