And what will help bring it back (at least some of it)? There's a common misconception that flying mounts killed world pvp (the 'anti-flying' squad on the Wod General Forums love to throw this around), and without devolving this thread into one of those 'debates' I think we can safely say it's highly inaccurate. It wasn't the only thing to kill World PvP, but it did help. As we know there were lot of factors, and some bigger than others:
- Introduction of Battlegrounds (and later Arena). I'm not bashing these because I really enjoy bg/arena, but the sandbox pvp system did cause world pvp to take a massive hit because before that it was the only form of pvp we had. Obviously.
- Enabling players to queue for battlegrounds from anywhere. Previously one would have to actually go to the location to queue. While being able to queue from anywhere was a major convenience it did affect world pvp. Great battles were had when one faction stormed the others' queue portal - especially the AV queues. I think Tarren Mill - Southshore pvp was still somewhat active then as well.
- Enabling players to queue for dungeons from anywhere. Same as above.
- Flying mounts. Yes, it did affect world pvp, but at the same time I want to make the argument that it probably enabled it in some places as well. When the world defense channel lights up - or people call in guildies/friends flying makes it easier/quicker to get there to defend a place/person from the enemy.
- The world becoming bigger. Yes, as expansions are added players are more spread out through content. The world was big, but there were only so many places people would be in during vanilla/bc. Even more so after it peaked and then dropped it's number of subscriptions.
Feel free to contribute if you think there are more, and if Ashran will usher in a new era of pvp.