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  1. #1
    Banned Rorke's Avatar
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    Legendary pvp quest line idea.

    I was looking at the other thread and an idea popped in my head. It'll never happen, but I'm making this thread just for "fun" even though in most cases here or any forum, fun is not allowed.

    There should be a pvp legendary weapon available only for the few people willing to commit to such a heinous grind as well as accomplishing multiple feats that only few people that have played this game accomplished. People always complain how there's "no endgame" towards pvp and this entire grind should add an "endgame". Listed below are the minimum requirements for the weapon;

    *Battlemaster Achievement
    *Khan Achievement
    *Justicar/Conquerer Achievement
    *Veteran of Wintergrasp Achievement
    *Veteran of Tol Barad Achievement
    *Master of Astran (assuming it will exist)
    *Any season specific Gladiator title (ex Prideful Gladiator)
    *Whatever the .5% RBG title is called
    *500,000 honorable kills

    Now some people here will probably think that this isn't that bad outside of the HK grind. The catch is is that all of these requirements need to be done on one character. So that means no bullshit like 200k kills on one character and 300k kills on a different character. Nope, every single achievement listed above has to be done on one character. The rewards are as following;

    *When the above is completed you receive a non empowered legendary weapon that has the same stats as the conquest weapon but has one gem slot and an extra 10% stamina. The weapon also scales in item level with each passing season, meaning you never have to grind out a pvp weapon again.

    *Your character also becomes recognized by your faction as the cream of the crop and becomes a valuable mercenary. When your character enters any form of non rated battleground, he/she is now given "x"amount of gold and 3 bg specific medallions for a win. Losing grants you only one medallion and zero gold.

    *The character is also granted access to a private area of stormwind/orgrimmar that only other characters with the weapon have access to. The area consists of training dummies, class specific vendors that have nothing but food and water.

    *The character is given a nice looking faction specific cloak.

    *All players that accomplish this are given their own private guild separate from their main guild. There is no guild leadership or ranks, just a player list that enables these individuals to group up.

    To empower the weapon, the players character is given another quest that continues the grind. The requirements to complete the quest are the following;

    *Earn 300 medallions for each battleground.
    *Your character is given additional battleground specific feats that are to be completed (I'm not smart and creative enough to have ideas of what they are)
    *Another season specific gladiator title is required.
    *Another .5% RBG title is required.
    *750,000 total honorable kills. (250,000 more kills)
    *10,000 open world killing blows.

    The completion of the above empowers the weapon by half its potential. The rewards are the following;

    *Another gem slot is available, extra 5% stamina is added and the weapon can no longer be damaged.
    *The weapon has a slight red/blue faction specific glow to it separating it from non empowered weapons.
    *The character receives 1.5x the amount of "x" gold from the faction for a battleground victory.
    *Vendors award the character free gems and enchants as well as a faction specific ground mount that can fly in fly zones.

    To fully empower the weapon, the character is given a final quest which is just another grind.

    *Earn another 500 battleground specific medallions.
    *Another season specific gladiator title.
    *Another .5% RBG title required
    *An additional 10,000 open world kills.
    *1,000,000 total honorable kills.

    Completion of this grants the players character the following;

    *Fully empowered legendary weapon that receives an additional gem slot, 5% extra stamina and an effect that instantly one shots an enemy player wearing any form of pve gear. (open world only) The weapon now fully glows Red/Blue depending on faction.
    *Transmogable class specific armor given to the character from vendors.
    *The players character now earns double of original "x" gold through battleground victories.
    *A class specific title. Again, I'm not creative enough to make them.
    *A summable escort that is effected by what gender the players character is. A male character gets a female escort of whatever race he chooses to follow him around and giggle and touch the characters muscles every time the player does /flex. A female players character gets to deal with a manlet of her choosing to follow her around and praise her. The manlet will kneel down towards to players character when the player uses /smack

    And these are all the ideas I have. They will never happen, but if they did, there would be some serious cheating/boosting and good players would be forced to play random battlegrounds again which they won't do. People would also complain and want it nerfed because they'll be sad that they can complete the grind while the .01% people that did have. Complaints about how "I can't play alts anymore" would ensue which would cause blizzard to eventually backpedal and allow the weapon to be given account wide, going against the intention of the entire grind.

    I'm done for now. If anybody has anything to add or ridicule, they may do so.

  2. #2
    Pit Lord Blithe's Avatar
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    ...I think you went a little bit overboard on the requirements, haha.

  3. #3
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    Quote Originally Posted by Blitheqt View Post
    ...I think you went a little bit overboard on the requirements, haha.
    Not only with the requirements x)

    It's the kind of grind you'll never see in this game.

  4. #4
    I was all on board for this until you said the weapon one shots anyone in any form of PvE gear. Up until then, it sounded like something that, while unlikely to add, would not be COMPLETELY beyond the realm of possibility. But then you threw that in and for fun or not, that's just an idiotic effect. Otherwise, good idea.

  5. #5
    Field Marshal seasawl0l's Avatar
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    The requirement seem a bit extreme, but I wish blizzard added some kind grind to work for in pvp. A grind where everyone can access yet takes a few months to complete and released parts released in patches (like the legendary cloak).

  6. #6
    Something along these lines actually would be pretty interesting. I'd actually go the other direction with the requirements though. Rather than creating an elite pvp club just for hewty, I'd want to guide new pvpers through the world of pvp. Like the pve legendaries, you could have them do a little bit of everything each season to build up an increasing reward. Something like that has potential to draw in lots of new pvpers and keep them interested.

  7. #7
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    get rid of the r1 and rbg requirement and it might become a good idea

  8. #8
    The top .5% of RBG and specific season Gladiator requirement is a tad bit overkill.
    Should also be 250k HK IMO.
    But it seems like a fun idea.
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  9. #9
    I thought it was a pretty fun and refreshing idea, good work.

    Dat grind...

  10. #10
    Pandaren Monk lightofdawn's Avatar
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    lower the req's to something a bit more manageable within a few months (or a couple major content patches) and this would rekindle my love for pvp
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  11. #11
    Quote Originally Posted by seasawl0l View Post
    The requirement seem a bit extreme, but I wish blizzard added some kind grind to work for in pvp. A grind where everyone can access yet takes a few months to complete and released parts released in patches (like the legendary cloak).
    They did make the mount for what was it 100 3v3 games, that's pretty sweet

  12. #12
    Stretch the system out so it takes an entire xpac to get the best rewards from the chain. Then cut all of the requirements by 70% and get rid of the achievements. Then add in a quest for a full clear of two raids on the flex difficulty and add a 10k conquest grind to get to the next part of the chain.

    You should also start the whole thing off with a quest to collect 2 types of tokens that are random drops from players with a small drop percentage. You can only get one type of token from AV and the other from Isle of conquest.

    You could also tie the largest portion of the chain to the new pvp island blizz says is going to be amazingly fuckin awesome for pvp.

  13. #13
    Good idea but I think it would unbalance PVP even more, since one faction, Horde, admittedly has an apparent overwhelming majority of the best PVP players they would naturally acquire this legendary item in larger numbers creating a wider gap in PVP competitiveness.

  14. #14
    Pandaren Monk Demsi's Avatar
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    2grindy4me

    - - - Updated - - -

    Also, not all pvpers do rbgs, how about 3v3 and 5v5 as an option to RBg reqs

  15. #15
    Banned Rorke's Avatar
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    lower the req's to something a bit more manageable within a few months (or a couple major content patches) and this would rekindle my love for pvp
    Some of you are missing the point of this quest grind chain. It's literally meant to be impossible for 99.9% of players. Otherwise, it wouldn't be exclusive anymore and it would be something almost mandatory for average players that just want to push rating to do. If 5-10% of the playerbase were able to do this, it would make the other 90% feel like they have to do it to remain competitive. That is why the grind is needed to be kept to the most insane level that anybody who accomplishes it has to dedicate their entire video game career to this shitty game.

    The entire grind is one whole big illusion for 99.9% of people. It's something that even the multi rank one twitch heroes will get close to achieving, but it will always be out of reach. It's something that me or any of you would never attain. The grind is reserved the the most extreme type of player that is willing to waste their life on this shitty game.

    The entire thing is just to add some form of actual endgame for pvp outside of rating and beating other people. It's also a way to get good geared players to group up with their friends and play random battlegrounds again. These players won't even get close to getting it, but the legendary grind itself will get numerous amounts of people to try and get it.

    get rid of the r1 and rbg requirement and it might become a good idea
    The title requirements are to ensure that only the best players have a chance of getting it. If I lowered it to duelist/gladiator, it would just open it up towards too many people. I got duelist three times during wotlk and while wotlk duelist is equivalent to today's lower end Rival, to me it just doesn't cut it to allow 2.2k-2.4k players access towards a legendary title. When trash washed up scrubs like me meet the actual skilled parts of the grind, it devalues the entire legendary grind completely.

    Something along these lines actually would be pretty interesting. I'd actually go the other direction with the requirements though. Rather than creating an elite pvp club just for hewty, I'd want to guide new pvpers through the world of pvp. Like the pve legendaries, you could have them do a little bit of everything each season to build up an increasing reward. Something like that has potential to draw in lots of new pvpers and keep them interested.
    I agree, its part of the reason why FPS games like Battlefield 4 or Call of Duty Ghosts are so popular. These games have a reward system that satisfies new or casual players but the reward requirements will ramp up for midcore or hardcore players. This game has none of that and add the ridiculous standards put on new players that enter this game.

    At least when I started in wotlk, there were plenty of bad/new players like myself and it was just an easier game back then at the meta level. Today's game you need all of these fancy fucking equipment, a million macro's for each different ability. The meta for this game is just faster because as time went on, the best players kept getting faster/better forcing everyone below them to keep pace or fall behind. The game itself is just much more unforgiving than it was in the past.

    Then you add in the gearing process, gemming, enchanting, hours of muscle memory to play a class at its basic level and you have a new player spending months just to be considered "decent." I think most people forget how abusive this game really is to new players. And the game is old... really old, most scrubs in today's game are washed up trash like me that have played this game for 5+ years.

    There's no new blood in this game. Blizzard can remove the entire gearing process and it wouldn't matter. The game itself just requires a ridiculous amount of time and abuse just to be average. You're going to be forced to spend 1000's of arena games getting destroyed with little to no understanding as to how its happened. The game is old which means most of the players are veterans. Have fun catching up as a new player when most people in this game have at least 5+ years of experience in this game.

    Good idea but I think it would unbalance PVP even more, since one faction, Horde, admittedly has an apparent overwhelming majority of the best PVP players they would naturally acquire this legendary item in larger numbers creating a wider gap in PVP competitiveness.
    You're assuming that horde will always remain dominant faction and has always been dominant faction. Now I don't know how EU is, but from US experience, the dominant faction is the one that the multi rank one twich heroes invade. I can't believe people forget that alliance completely dominated the entire Cataclysm expansion. It wasn't until the start of MoP, did everyone flock to Tich horde after the twitch heroes invaded it from KT alliance.

    I am literally willing to put money down and make a guess that Alliance will be back on top with the release of WoD. The model updates, the racial changes and just the word "new expansion" will cause the top players to want to start something "new" and switch factions. Some people still underestimate the complete control the twitch heroes have over the pvp community.

  16. #16
    A weapon that gives you 3 gem sockets and like 35% more stam than everyone else and one shots pve players..

    wuuuuuuuuuuuuuuuuuuuuuut
    Hi Sephurik

  17. #17
    Pit Lord Blithe's Avatar
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    Quote Originally Posted by Ryan Cailan Ebonheart View Post
    The entire grind is one whole big illusion for 99.9% of people.
    That's just mean.

  18. #18
    No, no, no....

    The only legendary possible would be an aesthetic legendary. Otherwise it would be retarded, not that it isnt already.

  19. #19
    Quote Originally Posted by Ryan Cailan Ebonheart View Post
    /snip willing to waste their life on this shitty game.

    /snipitysnip
    Stopped reading right there. And one shot an enemy player? wheres the fun in that. It sounds boring as hell if you have it and a nightmare if you dont.

    no thankyou
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  20. #20
    Good players shouldn't get better gear because they're good in PvP. PvP is about a fair fight in Arena/RBGs, not whether or not you have the legendary. If it was a cosmetic item with lots of wonderful effects, sure. I'll also throw it out that with your current constraints whoever get the weapon in the first season it would be implemented in would have a distinct advantage over anyone attempting to get it to following season, as they'd have the legendary ontop of the gear.

    Nah. We're finally making progress in regards to making gear a non-factor in rated play, what you suggest is to take all that progress and throw it back to BC, Wrath and Cata levels where legendaries win games, not the player. Oh and requiring so many wpvp kills, good luck getting this as a healer.
    Last edited by Matt0193; 2014-05-14 at 10:56 PM.

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