Originally Posted by
Fleugen
That's precisely the point, and no one seems to understand it. Shamans easily have the most utility in the game at the moment. They bring three buffs in a single class, very high burst DPS as both Enhance and Elemental, while also holding utility such as the absorb totem, Earthgrab/bind, Lust, Ghost Wolf, AND a passive buff for their weapons which increases their ability to do their job in any spec.
Tying their utility to Totems was the only way to keep Shamans balanced. If I randomly shot off Searing Totem shots while running around, I'd be too good at kiting as Enhancement. If I could clease all fear effects in my party by hitting a cooldown, there would be no reason to (no pun intended) fear it. If I could heal and deal damage and bring buffs and bring utility with no downside, then WHY WOULD SOMEONE NOT PLAY A SHAMAN?
Totems are meant to be a hinderance in gameplay. A hinderance Shaman kind of need considering everything we bring to a party.