Originally Posted by
Undefetter
As I said, I think that Totemic Projection should be baseline, it solves the major issue of totems being placed at your feet. I agree that is a weakness that if they are alright with us being able to circumvent, then it should be baseline.
I completely disagree that totems are 'worse than any other mechanic in the game' 100%. They are just different from normal buffs. They have their own weaknesses, but also their own set of strengths.
Some of them do provide similar functionality to other classs, Capacitor compared to Leg Sweep for example, but each has its own advantages and disadvantages (I am not saying whether one is better than the other or not, just that they are similar). SLT is similar to Tranquility, Divine Hymn, PW:B and Devotion Aura in that it is a raid cooldown, but it again has its own weaknesses and advantages. Used correctly it is arguably more versatile and stronger than any of them, but it has the weakness of being limited in size and being placed at your feet.
Overall, I think totems are a very good mechanic. They are utterly unique to us, something everyone cries out for but seems to think is a bad thing in this case, and come with their own set of strengths, but also weaknesses. To say they are bad simply because the mechanic has been around for a long time just doesn't make sense. As I said earlier, they have been updating the point of totems, moving away from stat sticks and towards utility/throughput cooldowns.
The only argument I commonly see about totems that I really accept as valid is the issue with their positioning, and I've said that should be addressed. The fact they can be killed instead of dispelled is the only other major difference between them and normal buffs, and for half of them it would make no sense for the ability they provide to be dispelled as they are ground based abilities, and for the ones that you could work to be dispellable (Mana Tide Totem maybe gives the shaman a buff that causes them to radiate mana rather than a totem) it doesn't really give you anything extra, it just removes class flavor.
If I am completely wrong and the issue here is actually not with how totems work, but with that they do, then thats a different story. We would have to address (as I did before) every totem individually and discuss what it is exactly that causes them to be bad, and what they should be replaced with/how they should be altered. Arguing against the entire mechanic as a whole though, I simply disagree with, and not just because 'thats how it is', but because I think the mechanic is actually good, and gives us something unique, a quality many people routinely claim WoW classes are losing.