But we weren't just talking about getting out of range. I'm also talking about getting CC'd or LoS'd.
Our kit is currently balanced around very fast, continuous ability spam.
If you have an ability available and you wait 1 second for whatever reason, you're wasting damage.
If a rogue has Energy available and waits 1-2 seconds, he'll just have more energy available, and has enough free GCD's to unload the surplus.
That's pretty much what I'm discussing here, and one of the basis for my suggestions that revolve around Mana (Crusader Strike & Righteous Smash) and Charges (Seals and TAoW).