Oh and yes the disease tier is only a DPS increase consistently for DW frost cause plague leech. With 0 aoe its does 100% nothing for unholy and less than 1% dps increase for blood if you want plague leech, which is worthless.
There's already a self-healing tier, spreading self-heals across multiple tiers is dumb if you ask me.
You're right, it does make us special. Much in the same way that people born without limbs, so to speak. We're not a good kind of special.
Which is it - disease application or disease removal? 'Something to do with diseases' doesn't suffice if you ask me.
'Survival tier'? One's a self-healing talent that belongs on another tier, one's an actual personal survival tool and one's a raid CD. Sure, they all help you survive to varying degrees but they don't fit together in the same tier.
Again, comparing to other classes, it's an inconsistency. Why is a personal movement speed boost competing with control? What's next, a tier with Scourge Strike and AMS?
For the movement-impaired DK DA is the norm. Also, in 99% of cases DA is the only option, which is why I don't agree the tier is preferable to having 3 sometimes-useless talents. Other classes have tiers that that are sometimes useless - why are we different?
Like I said, T90 is useless in raiding most of the time. It's only good somtimes and completely redundant most of the time. That's unacceptable for the ultimate talent tier when all other classes use theirs all the time.
T100 is intended to be used for both ST and AoE as much as possible. Whether their tuning results in that remains to be seen. With that said, T100 is completely fine mechanically.
Perhaps game-changer wasn't the right word. That doesn't change the fact that no other classes' T90 goes unusued on most raid encounters.
I realize that. I'm not implying they should have damage tacked onto them, I'm saying they should all be taken off the tier and replaced with a properly thematized tier.
Maybe I'm just the odd one out, but I think it's an inconsistency that the ultimate talent tier doesn't make you feel noticeably more powerful all the time. I don't care if we numerically have the same amount of DPS-related tiers.
Technically UB is a minor DPS increase (currently with snapshotting) for UH, but it's largely insignificant in that regard. So I'll agree, calling it a DPS increasing tier is inaccurate.
Last edited by Vereesa; 2014-06-01 at 03:31 PM.
Yeah, or if warriors had to choose whether they want Bladestorm, Shockwave or Dragon Roar.
Really, I don't get that point. So what if we get to choose how our RP spenders speed up our rune regeneration? How is that a problem (and don't start babbling how these talents don't behave differently, I know that, I mean the very concept of choosing how you regenerate runes from spending RP)
As I've said and you've ignored, the talents do have a theme, and one talent that does the exact opposite of this theme.
For example, tier1 is disease APPLICATION, that's why it's opposite is REMOVING these diseases.
Free Self healing IS a form of survival, I don't see why it shouldn't be an option in a survival tier.
If you look at the survival tiers of other classes, you'll notice that they too got self healing options alongside damage reduction.
Self healing cds and damage reduction cds are not inherently different things.
And our self-healing tier and our survival tier are NOT redundant. Our self healing tier is supposed to offer options for trading damage for healing (except for DP now, but it was when it actually killed your ghul)
I disagree on the ultimate tier having to be usable on every fight. It is supposed to be the coolest tier of all, which for DK definatley is the case (In my opinion, AoE DG is one of the coolest abilities in the game). Who cares if it isn't helpful in every raid encounter? While raiding, you already have access to all talents, so it doesn't matter in which order you learned them.
So about DA:
Try to view DA as a free bonus for when there is nothing to slow. You said you'd rather have three useless talents in that situation.
However, keep in mind that this would mean that you don't have DA at all. Would you really rather not have DA than having it stand against control talents?
And I'm not arguing here that DA is not useful, or that dks don't need it. It is something they don't deserve, which is why having it is such a great benefit. DKs are supposed to be slow, it is one of their inherent weaknesses (damage tuning and such aside).
Because now you are force one or the other, instead of having a normal tier were you pick your control, next tier you pick your movement and have both.
Good idea for a tier.
Shockwave, stormbolt, and double time. That way when you dont have stuff to stun you at least got double charge as a bonus
Long arm of of the law, speed of light, and fist of justice. That way when you dont have to move very much, you get a shorter stun as a bonus.
Yeah, no thats stupid.
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90 talents are like this cause for some odd reason they thought combining utility moves + damage was a good idea in mop beta/alpha.
Look at the 90 warrior talents. All have some extra little thing, pretty much just there for pvp. Blood bath slow, Avatar (ex movement freedom) root+ slow break, stormbolt stun on non bosses.
They made DK talents with the same thought process in mind but quit halfway through.
So it's a theme that's only apparent on some tiers? And then the others, such as the rune regen tier or the self-healing tier, have clear, straightforward themes? No. I still strongly think all the talents in a given tier should give the same end result. Either the tier should be about disease application or disease removal, not a mix.
You're right, I kind of overlooked that fact.
Which other class, though, has a dedicated self-healing tier and then has an additional talent on another tier that also serves primarily as a self-healing talent?
I don't think I said it was redundant. I'll say it now, though - the self-healing tier has next to no choice in raiding due to the simple fact that DP completely free. That's another problem the talent tree has.
I don't disagree about Gorefiend's Grasp being cool and very powerful circumstantially, but I think it's a problem if GG is practically the only talent a raiding DK ever takes and then further only uses it on a few encounters over the expansion. GG didn't help me do my job of DPSing on Stone Guard, or on Dark Animus, or on Iron Qon, or on the Fallen Protectors. A Warrior's Bloodbath did, as did a Retribution Paladin's Execution Sentence or Light's Hammer.
Yes, I'd rather have a properly thematized movement or control-related tier that might not serve a purpose on every encounter than an amalgamation of both where there's practically no choice because you absolutely need DA to function to any acceptable extent.
Druids don't have a dedicated self-healing tier. They have a healing tier that has a self-heal only talent which admittedly looks slightly misplaced considering it doesn't affect allies in any way. Their T90 is a raid utility tier which, coincidentally, is useful anytime, anywhere.
Except we wouldn't have a movement tier. DA wouldn't exist without this quirk of the dk talents.
Because dks are supposed to be different. That is one of the design philosophies of the dk, to be significantly different than other classes. We are the only hero class, we are the only ones that didn't choose our class, arthas did that for us. We are the only ones who didn't serve the horde or the alliance from the start. We have nothing in common with other classes, why shouldn't that be reflected in our toolset as well?
I still fail to see how the ultimate tier has to be useful in any situation. Every class has situational talent tiers, and ours happens to be the lvl 90 ones.
You just mentioned the two ONLY talent rows where that isn't the case. Coincidentally, it's the only ones where such a alternative wouldn't make any sense.
Why is having the option to pick a useful talent in each row worse than having completely useless rows?
You can come up with something like that for every class.Which other class, though, has a dedicated self-healing tier and then has an additional talent on another tier that also serves primarily as a self-healing talent?
Which other class except warriors has a interrupt on a movement-impairing talent row?
Which class except for Monks not only has a whole row about a single ability, but also a single further talent about it?
Which class other than rogues has a talent tier only affecting the beginning of a fight?
A warriors tier 75 however was useless on most fights, as was a paladins tier 30. Every class has situational talent rows, why can't that row be the last one?I don't disagree about Gorefiend's Grasp being cool and very powerful circumstantially, but I think it's a problem if GG is practically the only talent a raiding DK ever takes and then further only uses it on a few encounters over the expansion. GG didn't help me do my job of DPSing on Stone Guard, or on Dark Animus, or on Iron Qon, or on the Fallen Protectors. A Warrior's Bloodbath did, as did a Retribution Paladin's Execution Sentence or Light's Hammer.
Once again, if it wasn't for that "amalgamation", DA would not exist.Yes, I'd rather have a properly thematized movement or control-related tier that might not serve a purpose on every encounter than an amalgamation of both where there's practically no choice because you absolutely need DA to function to any acceptable extent.
Last edited by mmoc16149473f9; 2014-06-01 at 06:13 PM.
I guess you could look at it that way. I choose not to, though, because I think it's utter bullshit and I'd prefer not to be any different to other classes in that regard.
It's only logical to me that I get to choose from talents that have the same end result. As well, 90% of the time there's no choice involved in the cesspool tiers because only one of them serves any purpose. I mean when did Blood ever spec anything but Roiling Blood? Or Purgatory? How often did a DPS DK spec out of Death Pact for raiding? Death's Advance was the go-to talent always.
It's an AoE control tier, I think it works fine. I mean it's not like they're choosing between Staggering Shout and Heroic Leap.
It's a movement-centric tier that ties into Roll wonderfully. T90 for Monks is admittedly confusing, but I'm not here to comment on their issues.
Once again, there's a clear theme on the Rogue stealth tier.
I still think a self-heal talent should be on the self-heal talent tier.
I'd beg to differ on Warr T75. That aside, if the talents on the tier function similarly and have similar end results in all combat scenarios then I don't mind them not being useful everywhere. I also think T90 should be an exception to this as I've explained before.
5/5 nice what if would read again. If Blizzard had stuck with a proper theme for all talent tiers we'd likely be far better off.
All that said, I think it's pretty clear we simply disagree on a lot of things and I'm not sure there's much more to discuss.
Last edited by Vereesa; 2014-06-01 at 06:34 PM.
Stop using hero class as an argument, it doesn't mean anything.
Well I'd like to discuss how you consistently manage to completely miss my point on certain things, like the talent row examples I posted. That was neither ment to provide other inconsistent tiers, nor show shortcomings of other classes. It was simply ment to show you how that "uniqueness" of dks of having both a selfheal as well as a survival tier is not so special as you make it sound.
How is having our tier90 talents not increase our damage tied to shitty performance or lazy design?
If you actually looked at what I was saying, I didn't use it to call for special privileges or superiority or anything, I just used it to point out that DKs are inherently different than other classes. In that case it is a valid argument.
I didn't claim you were asking for special treatment, you said that being a hero class is why our level 90 talents don't make any sense.
I'm not seeing the logic.
Is hero class also why most of the rest of our talents don't make any sense either? Is it why we are less mobile than any of the ranged dps?
simply because our resource generation should not come from talents. SOMETHING should be baseline with glyphs for one other one(preference would be RC base, RE Glyph however slightly improved, bring back BT from cata and wotlk and get rid of plague leach and put another new talent).
It's like they didn't know what to fill our tree with and decided it would be a great idea to take something absolutely necessary for the class to function and make it a talent with the illusion of choice. Skarssens example was quite on point with what the problem actually is but related it to warriors.