Originally Posted by
chynonm
I find soul leech to be fairly useless in some fights tbh, for example in thok, since the whole raid is taking aoe dmg, healers are using raid heals and since most of the time I'm using SL+Unending resolve glyph (I don't like the other one for thok tbh, playing demo I can easily fit spells in between roars), I barelly lose hpif I'm using it, in fact somethings I see myself forced to life tap just so we can transition to fixate phase.
Soul leech is only actually good when you expect to take diferent amount of dmg compared to other, for example in sha, healers often leave me with the mark of arrogance until it stack to 2 (this was in a flex boosting half a raid, incruding both healers), in protectors is eases the healing I need if I get a garote, in iron juggernaut.... yep I always pop meta just to take a mine (10m nm) then circle back down. That's when soul leech actually shines, on most other fights it's also a good option for needing genracly less healing if you tank a mechanic.
Drain life is more for fight you might end up out of healer range (sometimes cuz they're dead....), or take burst single target dmg.(it also allows me to off-tank if one of tank dies, ive had that happen in norushen and klaxxi, alas DH is removed in WoD T.T)
Not in the beta but seeing how the dps scalled down a lot more than the hp, drain life should come out as the better choice more often, especially seeing how healing is changes, one warlock could just say (forget about me, I handle myself) and that helps the healers with minimal dps loss (same as why I always pop twilight ward at every calamity and whirlwind corruption)