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  1. #1

    Why hasnt blizzard done this yet...

    Alright so many other games have this and I still cant believe wow doesnt yet. They started in the right direction with X-Mog but didnt finish it off. All they need to add is a way for us to change the color of our gear now!! Does anyone else agree?! Does anyone know if blizzard has stated if they are thinking about adding this feature or anything like it?

  2. #2
    I think they said it was a slap in the face to their art team or something; but thats what they said about legendaries in Diablo, and they relented on that.

    Would be tough to implement; short of making it exclusive to new items.
    Quote Originally Posted by Shalcker View Post
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  3. #3
    Only if they add rare colors to obtain through very hard quests! I had a rainbow color pattern on Monster Hunter Freedom Unite from killing two pretty ridiculous monsters at once.

    And it wasn't literally a rainbow, it would shift from color to color at a slow pace.

  4. #4
    Meh, I'd like to think that if enough people wanted it, Blizzard would eventually add it. I know I dug it in D3. The rub is that it would definitely take time/effort from the art team to implement it.

    - - - Updated - - -

    Quote Originally Posted by Jester Joe View Post
    Only if they add rare colors to obtain through very hard quests! I had a rainbow color pattern on Monster Hunter Freedom Unite from killing two pretty ridiculous monsters at once.

    And it wasn't literally a rainbow, it would shift from color to color at a slow pace.
    Sounds awesome.

  5. #5
    Epic! Blockygame's Avatar
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    I think the reason would be that it takes away from getting more than one color set of the same armor, which personally I quite enjoy, in fact I was thinking about this last night.
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  6. #6
    This same question gets asked every week and the answer is still the same...

    It goes against game philosophy, where different colours denote difficulty/mode and would LITERALLY cost a raid tier, probably two to remake every single item model in the entire game.

  7. #7
    Quote Originally Posted by Jester Joe View Post
    Only if they add rare colors to obtain through very hard quests! I had a rainbow color pattern on Monster Hunter Freedom Unite from killing two pretty ridiculous monsters at once.

    And it wasn't literally a rainbow, it would shift from color to color at a slow pace.
    So you were a rainbow colored power ranger... kewl.

    Political correctness ranger so legit, so original, wow.
    Last edited by Deviant; 2014-06-09 at 07:50 PM.

  8. #8
    Quote Originally Posted by AeneasBK View Post
    I think they said it was a slap in the face to their art team or something; but thats what they said about legendaries in Diablo, and they relented on that.

    Would be tough to implement; short of making it exclusive to new items.
    I honestly don't see how. It's taking the basis of the gear and allowing you to customize it the way you see fit in color schemes. Art is the detail not the color.

  9. #9
    Quote Originally Posted by valliant13 View Post
    Art is the detail not the color.
    Surely art is in the whole.
    Quote Originally Posted by Shalcker View Post
    Posting here is primarily a way to strengthen your own viewpoint against common counter-arguments.

  10. #10
    It would be an... interesting addition if they made it so dyes were crafted items, rather than purchased. Make inscription an even more viable profession. Want some dark iron dye? Okay lemme pay the 250g for a stack of dark iron dust (inscription crafted from dark iron ore), the 75g for soul dust, 50g for firebloom, and the mats for some midnight dye.

    Now that I think about it, they could do a shit ton of cool stuff with it. The only question is, if implemented, would it be used as heavily as xmog and would it be worth it to implement such a thing. Would it be better to obtain as a craft item, a purchased item, a really expensive purchased item, a rare item, a daily quest reward, or by some other means? Would this, as some have suggested/whined about, be an incentive for the art team to get "lazier" with their armor designs? So many questions, so many deterrents, so many cool possibilities.
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  11. #11
    Deleted
    Quote Originally Posted by Netherspark View Post
    It goes against game philosophy, where different colours denote difficulty/mode and would LITERALLY cost a raid tier, probably two to remake every single item model in the entire game.
    Yeah, it's one of those things that's kind of easy to do if you include it from the start, but now they have nearly 10 years worth of models that would have to be retrofitted to support it.

  12. #12
    Quote Originally Posted by valliant13 View Post
    I honestly don't see how. It's taking the basis of the gear and allowing you to customize it the way you see fit in color schemes. Art is the detail not the color.
    They'd have to take all the current textures and apply either a layer that's "colorable" or greyscale it and then set the color programatically.

    If i were to ballpark, there's about 300-400 individual armor sets (discounting color swaps that already exist) across 9 visible armor pieces (Helm, Cloak, Shoulders, chest, Bracers, Gloves, Waist, legs, boots) which is ~3600 textures to update, which would very likely need to be done by hand.

    Then there's things like helmets and shoulders with particle effects. Do the particles become colorable too?

    Then theres weapons, offhands and shields. There's roughly 2-3x as many weapon models than armor. Again with similar challenges.


    Then there's performance implications, then work that needs to happen to actually implement it. Do you get dyes crafted? what about the existing "Dye" items existing for tailoring reagents?

    It's not a simple "Slap on a hue-slider and call it a day" fix. Regardless of implementation, it's a lot of work to back-populate the entire catalogue of items with whatever's required to dye it.

  13. #13
    Quote Originally Posted by Natixsphere View Post
    Does anyone know if blizzard has stated if they are thinking about adding this feature or anything like it?

    Blizzard has explained multiple times that it's a technical limitation due to the way the game is designed.

    Keep in mind for every color possibility you have to have texture files for each color possibility. Therefore the install itself becomes massive, then throw in the additional processing on the client end would require higher PC requirements.

    Yes, the game engine could be designed differently to handle that. And that's the part that goes against their philosophy, because that design process also requires higher PC requirements.

  14. #14
    Deleted
    I remember them saying how they didn't actually want to implement changing the colours as tier gear differences rely on being different colours. Normal = blue Heroic = red sort of thing, so you can look at that person and go 'Ah they've done heroic Boss Z and got the gear, whereas their friend has obviously only done normal'.

    So as much as I myself would enjoy it as a feature, they said they wouldn't do it for the reason I stated. Which kinda sucks, but at the same time is understandable.

  15. #15
    I was discussing this with my guildmates last night, actually.
    They could make the Inscription profession provide the dyes as they already mill herbs to get pigments. Give that profession a little more profitability back, but then it'd be a discussion on having it work like GW2's dye system where if you find/learn a dye, you can use it any time you want (like glyphs in WoW now.) Or make it work like gemming does.

  16. #16
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    I don't think it's a good idea. Firstly as people have said it'd be hard, if not impossible, to implement. Also i think it would look bad. You would end up with people running around in like 100% black gear or weird rainbows. There's nothing wrong with rainbows or pitch black but it's world of Warcraft not Viva Piñata. Also there's already a bunch of recolours for items at the moment. If you keep adding more then what's the value of original sets when everyone has their own set? I personally like it how there's a recognisable tier set and the amount you can see on someone kinda shows how good they are. Or at least it used to.

    I can understand where OP is coming from, but I find it both doubtful and I don't like it.

    - - - Updated - - -

    I don't think it's a good idea. Firstly as people have said it'd be hard, if not impossible, to implement. Also i think it would look bad. You would end up with people running around in like 100% black gear or weird rainbows. There's nothing wrong with rainbows or pitch black but it's world of Warcraft not Viva Piñata. Also there's already a bunch of recolours for items at the moment. If you keep adding more then what's the value of original sets when everyone has their own set? I personally like it how there's a recognisable tier set and the amount you can see on someone kinda shows how good they are. Or at least it used to.

    I can understand where OP is coming from, but I find it both doubtful and I don't like it.

  17. #17
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    They have done so within Diablo. They can do it.

    Problem is, World of Warcraft contains THOUSANDS of armor pieces and the likes. They would need to redo so much, too much for being justified with the hours they need to give some employees.

    I mean, they need to rework all the coding for the armors, as well as change for the graphics to blend or fit with colors as well. Maybe primary and secondary coloring system (2 colors). And most likely much more stuff.

    It would slow down the development of WoW to make this, most likely take longer than making new sets.

    I agree, I would love to have the feature. So much armor that I would love to have a different color.

    Think that if it was to happen, they should have it like Diablo. Commonly sold dye and then more rare types.
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  18. #18
    Quote Originally Posted by Natixsphere View Post
    Alright so many other games have this and I still cant believe wow doesnt yet. They started in the right direction with X-Mog but didnt finish it off. All they need to add is a way for us to change the color of our gear now!! Does anyone else agree?! Does anyone know if blizzard has stated if they are thinking about adding this feature or anything like it?
    Blizzard hasn't done it because wildstar already has lets just accept and move on

  19. #19
    Quote Originally Posted by Natixsphere View Post
    Alright so many other games have this and I still cant believe wow doesnt yet. They started in the right direction with X-Mog but didnt finish it off. All they need to add is a way for us to change the color of our gear now!! Does anyone else agree?! Does anyone know if blizzard has stated if they are thinking about adding this feature or anything like it?
    I think it has been said that, it is nice to have but not easy to implement. The problem is changing the color of the textures. How do you do that? Short of recoloring the entire texture? For example, I like to change this red to blue. But that red to green.

  20. #20
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    Definitely agree, should be standard.

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