<celebrities> of perenolde 14/14H U.S. 37 10 Man -- Ret paladin/Resto druid
Which is why I proposed the idea of allowing Holy Paladins have the same luxury as Monks to be recognized as melee when healing so the boss doesn't do anything funny if you stand near him.
Plus, not all bosses have some sort of mechanic that would AoE/Damage the melee if you stood on them.
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Sure, scale it if they want. But that is not something anyone should be focused on. Who the hell gives a crap about your judgement damage? I wouldn't remove the ability. Nothing wrong with it.
No one is silly enough to level as Holy... If you see them give me their name.
14/14HM Holy Paladin
Considering the fact that we use shields and plate armor, the idea that we aren't intended to stand in melee seems off. Not every fight has a penalty for standing in melee, so CS HP generation is going to be a thing if they allow it. My preference is to keep it and give us melee immunity.
2. That's what everyone meant by removing CS - give something real instead.
3. I think melee protection is something everyone wouldn't mind if difference between a melee and ranged hpala stays the same without the 4set.
Its likely that the 4 pc (if implemented correctly), has the same HP coefficient as DP, so using 1HP's would have a pitiful proc chance. That on-top of the raw HPS you actually need to put out being cut drastically unless the gods bless you, I don't think its valid.
Us becoming melee isn't happening this late in the BETA,drop it.Whether you like it or not.Drop it.Not happening for better or worse.
Last edited by Akam3x; Yesterday at 09:45 PM.
Keeping HP generation on CS means it needs to be included in our spec balancing. It needs go away so it isn't required to chance wiping the raid to play the spec to its full potential.
14/14H Resto Shaman and Holy Paladin
So spent a little time this weekend in LFR playing around with different combos and here's some more feedback to add to the growing list(s) we've all been adding to:
*T17 Set Bonus. I think it works well with either an EF build or LoD build. In testing with DP, yeah, it got a little our of hand at times because of RNG. If they kept the proc chance the same and made it so that it had no interaction with DP, I think it would help solve a lot of the "OP"ness of the bonus/DP combo. The other way it could be adjusted is to put an ICD on the set bonuses so that chaining isn't possible as it is now. Honestly, I felt that without the set bonuses, keeping up was near impossible.
*Lack Of On Demand AOE. Let's face it, we're screwed here and it hurts when you have no way to catch up the raid. Granted it was LFR and people are morons in LFR, but not having any AOE catch up is painful. Yes, it's been like this forever, but with the amount of squishing down, it's even more noticeable now and with out the DP/T17 combo (see above), I couldn't see any other option than to HR (which was fleeting and I gave up after the first attempt).
*SS vs. EF. I toyed with both (considering that depending on how the T17 "fix" goes, good to experience both ways). SS ended being top "healing" done with a crit and haste build and didn't bother with mastery. Like others have posted, SS is expensive in comparison to anything else we can cast (excluding HR ofc) and felt myself running somewhat dry at the end (which isn't a bad thing but in comparison to the other builds, this one felt mana starved by the end). As far as EF, we all know how that plays and it felt like I was only casting EF to proc DP/T17 bonuses which by all accounts shouldn't be "working as intended".
*Beacons. I don't like BoI, period. The healing boost is decent, the way that thing flies around from any heal (even though tooltip says "Direct healing", EF HoTs, PotI heals were popping this as I was casting on the target). Pretty sure that's a bug, but it just made the whole experience very meh. Swapped to BoF and felt like I was much more productive as a healer. I wasn't simply looking for my BoI to heal, I was triaging people that needed healing the most. I'm sure the bug will get worked out of BoI and on paper it is slightly higher healing, but at the cost of not being in control of who you are healing for the extra % points, I don't know. I'm on the fence.
*T90. Lackluster. I got to a point where I just stopped using HP because it heals for so little and I'd rather use the GCD on a casted HL. Don't get me wrong, they aren't spectacular on live, but they feel even more pitiful on Beta. Light's Hammer felt just as bad and ES, lol. All in all, the whole tier is just plain meh.
Aside from that, the rest of the feedback falls in line with what others have said. HP generation is paltry and just felt like I was waiting forever and a day to cast a finisher. I really cannot think of another class with a secondary resource that has to wait this long to use their points/stacks. It slows things down way too far imo. Yes I know, comparing a healer to a dps with combo points isn't the same, but it was more for comparison. How much fun would a Rogue be if the amount of time it took to generate combo points to finisher tripled?
Anyway, thank you all for your continued feedback. I hope the Holy Paladin community continues this strong into WoD with the number of people jumping ship to other class (I don't blame you tbh, I just don't feel like main swapping again lol). Cheers!
Others complained using HR / Beacon to generate HP is bad play, but this was usually countered with another suggestion on how we should generate HP instead, ie keep HP generation at a similar speed but make its generation part of a proper play style.
I, and it seems plenty of others, would much rather CS didn't generate HoPo and we were allowed to have something at range to compensate so that we could indeed generate more than our current glacial HoPo pace of a finisher every 15 seconds.
And you're right, not every fight would screw us over by being in melee. But the fact that being in melee would be much better than being at range means we'd be far too swingy depending on the fight. As healers it's our job to be as consistent as we can be so the raid is stable and stuff doesn't blow the raid up.
By the way, I've leveled as holy before, though not the entire time. Mostly 70-80. I had gotten to 70 with prot. I found the different playstyle of being able to sit back and kill stuff with holy damage was a nice change of pace from getting in enemies' faces as prot or ret. Granted, that was during WotLK and thus a different story, but it was still something I am nostalgic about and would look forward to again. The 4.0 patch where we were stuck at 80 but had the Cataclysm revamp was actually fun when I went as holy DPS and regularly did 6k DPS in dungeons simply spamming exorcism with HS and J in between, and running in with holy wrath and consecration for AoE. I was very often top or 2nd DPS.