4K = One monitor at 3840 × 2160, not 4x...
Surround with 3x 1080 = 3x Monitors with 1920*1080 (and bezel compensation) giving you (and interpreted by the system) as one monitor with 5860*1080.
When it comes to usage and bandwidth:
The 4K Monitor: http://web.forret.com/tools/video_fp...gb444&depth=12
Due to the fact that it has an area of 8,294,400 pixles which demands 60 updates per second
The Surround setup: http://web.forret.com/tools/video_fp...gb444&depth=12
Due to the fact that it has an area of 6,328,800 pixels which demands 144 updates per second
This was my setup (with 144hz screens, obviously with 60hz it's going to be another deal), but 'some' people seem to completely ignore this fact and therefor jump to the conclusion that it is impossible.
No, having a much higher hz will be much harder to sustain.
If the system is able to sustain this 'roof' without any problems with current hardware, obviously reducing the update frequency to 60 is not going to be harder, it will simply allow everything that was above 60 hz to be "margins". Locking the FPS to 60 is much more realistic than lock and hold it at 144.
It is true that a single 4K has a wider area, but as the frequency is low in comparison, it is less tedious for it to render this area with the set hz and hold that 60 frame rate. (Math has been posted several times and now in this post as well, width times height times updates to get how many pixels per second the card has to render during 1 second, where 144 hz at lower area is waaaay above 4k at 60hz for obvious reasons)
And we haven't even discussed the details of the field of view. This isn't simply 1920x1080 being stretched out to 5860x1080. The Field of View (which is locked by the engine in WoW), will allow you to see (with some fish eye effect) much more than 1 screen. Stading at Lumber Mill in AB will allow you to see both the Alliance and Horde starting areas on the outer monitors and everything in between (zoomed in to first person) compared to 1 screen where you just see Blacksmith.
In games where you can adjust the FoV properly to your sitting position and setup (2*atan(0.5*base/viewing distance)), you will get the perfect field of view for your setup without the fish eye or tunnel effect. This way you see a lot more in game (and a lot more is being rendered by the computer), which is why this setup is banned in e-sports and can be considered cheating.
The reason why no 4K monitor today has any update frequency above 60 hz is due to bandwidth limitation of the current interfaces (which is why some will come with thunderbolt or updated verison of current standards). Example today; The Eizo Foris FG2421 240hz (120hz with Black Screen Insertion (BSI)) can only be used through dual-link DVI at native resolution because the other interfaces can't handle it with their limited bandwidth.
A setup capable of running this kind of stuff will be more than sufficient to run a single 4K monitor at measly 60 hz. (I have tried both setups, and they both work equally...)
The only reason a 4K would perform worse (it does sometimes) is simply due to immature driver support and/or user error, nothing else. I couldn't even get the 4K monitor to function properly at day 1. This was also the case for Eyefinity when it just released.
There was a similar discussion that Eyefinity/Surround was not capable of holding a good frame rate in Battlefield 4 when it was in beta or just released, which was true (and people seemed to think that it was always going to be this way because BF4 was so heavy, right?) until Nvidia released their Beta driver (331.65) which pretty much optimized the game so you could constantly hold your vsync FPS even in crazy surround/eyefinity setups.
Today I play BF4 with everyting on Ultra (apart from AA, I use FXAA through the driver) and dip on bad maps to 70 fps, but averages at 144 fps on the rest of the maps. 6 months ago this was apparently "deemed impossible", same way some think that 4K is "heavier" than eyefinity/surround at higher hertz, and that the current hardware isn't capable to deliver a fluid experience (it is, if you pay for it), even when the math is not on their side.
TLDR;
Todays high-end hardware is capable at running 4k fine. But you would still need to upgrade, especially if you expand your setup (multi-monitor)
Todays 4K support and optimization is horrible.