Originally Posted by
Squirl
I'd run something like this:
Kill the front 3 groups first. When your front group dies, move to your back group. Use Stamp Roar at this point.
Front Right:
Ret – Blinding Light Stun
Shaman
Mage
Front Left:
hPally – Blinding Light Stun
Shaman
Mage
Druid
Make sure the healers do some damage. There shouldn't be any healing to do. Put your stronger Shaman and Mage on this side, too. The other side will have the Ret to compensate, which can do some mad damage with good procs.
Center:
Assign interrupts (Kick, Pummel, Mind Freeze)
Rogue
Warrior
DK
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Back Right:
Rogue
Warrior – Shockwave
Back Left:
Everyone else – assign interrupts; you will have 8 people, so landing 3 interrupts shouldn't be hard
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Everything should die before the second cast.
If you are still slow, make sure people are holding CDs that are useful for this phase instead of blowing them in p1. P1 damage is essentially irrelevant past certain breakpoints (i.e. add spawn timers), and even then, more damage in t1 will help you more than more damage in p1.
As the rogue, make sure you are holding your 2nd set of CDs (or 3rd if your p1 lasts sufficiently long) for Jade Temple. You should toggle BF on, AR+SB the first group, ShS the back group when the center dies, and KSp (ideally stacked with remaining AR+SB time). You will crush add damage this way and really help your group out.