I don't see how they can buff SrS spread to be competitive with Beast Cleave, just because of the nature of the mechanics of the AoE. It being a sustained DoT will require it to be tuned to be below BC.
Make serpent spread rather than be the full duration serpent sting, make it like beast cleave in that it only lasts say 4-5 seconds, but its a more concentrated DoT (more over the course of those say 4 seconds). I dunno.
Also, if its not usable why even leave it in the game (explosive trap that is)? They take away all these other buttons, but leave an AoE trap that hits like a wet noodle and has it not being used? Sounds bad to me.
Lol pvp. The bane of PvE balance.
Hey, the game came out with no PvP. Therefore, it's an addon and the reason PvE balance is impossible. I was there when it was nonexistent. It was a beautiful time (not really though. Besides server community, gg no server transfers, vanilla was pretty bad lets be honest).
How about something like Black Arrow can be applied to (3-5)* targets for the next 15 secs and does 30% more damage for its duration ? With lock and load being changed back to proccing off black arrow ticks this could be pretty fun for multi-dotting and even in pvp. Could name it "Shadow Strikes" or something..
*Dont know how many targets, how long, and how much extra damage would be the sweet spot for a CD.
3% per hunter, per attack. I can get off 10 or more attacks in 8 seconds.
(Stack 18 hunters, 1 tank, 1 healer for said tank, and you have a 0.4% chance that the boss survives past the first 8 seconds of the fight. Somehow I don't think this suggestion will be implemented.)
Last edited by Kurgosh; 2014-08-30 at 04:34 PM.
I was a fan of bear trap, not sure why it was axed.
i think survival needs something for aoe, serpent spread is all good at the beginning of an expansion but we saw how it lost out to beast cleave in 5.4 (albeit beast cleave was buffed to 75%).
What about something like this?
You fire a vial of poison and shatter it above a target, all affected targets within x yards will take x% increased damage from your serpent sting for x seconds
This probably will be worth a global even on single target and exponentially powerful as the number of targets increase (much like beast cleave) and will actually scale as the expansion progresses.
Seriously, just make Explosive Trap's AoE damage not suck. Bam, Survival's AoE damage is better.
I liked Immolation trap in Cata, when you used it on the pull and when there were a few breaks in the boss fights (i.g Yor'sahj the Unsleeping). Even though the hitbox when triggering the trap was bad, I still liked to use it. So I wish they could just buff Trap Mastery to make Explosive Trap a viable spell to use in your rotation (like how they thought of making Snake trap a viable spell at the start of MoP), it also gives a bit more feel to the Survival specc.
Well yeah, only for Survival. And I don't even see the problem with it being used on single target. With the new and improved trap launcher it's not hard to use at all. If they continue to keep it's damage pitiful, why not prune it with all the other abilities and just leave Ice/Frost Trap...