As cool as a Steamwarrior-style Tinker sounds, I'd prefer a Mekgineer class that's Goblin and/or Gnome only that allows us to pilot mechs.
Just like Blackfuse and/or Thermaplugg.
As cool as a Steamwarrior-style Tinker sounds, I'd prefer a Mekgineer class that's Goblin and/or Gnome only that allows us to pilot mechs.
Just like Blackfuse and/or Thermaplugg.
So what? Every active ability in this game require the push of a button. You still have not explained why is that mechanic useful in any way. It's superfluous, and it's only a resource waste.
No, it's a fact. It'll be an opinion when you show us how that ability would not be meaningless. So far, it's fact. Because, again, such an idea has no place in the game because it offers no benefit at all.That would be an opinion, not a fact.
That's why dual spec has been introduced. Make one spec full ranged, the other spec full melee, and call it a day.The purpose being to allow players the freedom to play as a ranged fighter or a melee fighter on the fly, and using the theme of technology to justify that flexibility.
It's a fact because you so far were unable to prove it wrong.So its a fact because I can't change your opinion about the ability being superfluous?
Ooookay.
That is actually very doable as well, since blizzard gave those NPCs plenty of abilities. Blackfuse remains my favorite raid boss.
Also, A Goblin/Gnome only class would add a lot of flavor to any potential tech class. However, I would still like to see some IH influence on a tech class.
Missing the option, "do not want a new class". To many classes already.
lol Technomage is he supposed to dance his enemies to death?
To be honest I'd rather see a new role and possible 4 talent tree. Pure dps already lose a lot by not having 'hybrid ability', and aren't the hardest hitters due to the 'but I wanna play pala and out dps a mage/rogue' factor.
Specs typically follow the standards of the class they're attached to. Rogues share very little in common with Dark Rangers besides having a shadowy theme. This is like trying to tie a pyromancer spec to a paladin. What do pyromancers have in common with paladins? Well they both cast spells I guess.
Dark Rangers are heavily tied to necromancy, since their first appearance they've been like a mixture of a DK, Shadow Priest, and a hunter. Of course they're going to have necromancy, otherwise it's not even a Dark Ranger.
FYI, Black Arrow for Survival is nothing like Black Arrow for Dark Ranger. The only thing shared is the name.
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This has got to be a new low for you.
I guess DKs are ranged now too. Enhancement too. And Ret.
Really anything with some abilities that are longer than melee range is basically a ranged class. Right guys?
Last edited by Larynx; 2014-07-09 at 12:14 PM.
I would choose no new change. There are enough classes in the game as it is. I'd rather Blizzard spent time making the calls more distinctive and enjoyable to play.
NO one!!!!!!!!!!!!
Demon Hunter - We allready have hunters..
Tinker - Not for the World of Warcraft!!!!!
Technomage - Allready have mages!!!!
Necromancer - Death Knight is allready a "necromancer".........
Last edited by mmoc24665d4db5; 2014-07-09 at 12:29 PM.
If the dark below is the next expansion... Shouldn't it be something water themed? Like a water bender type thing?
The problem is lots of skills matching possible new classes are already distributed between current classes. Class skills have to be reconsidered before a new class, otherwise a new class won't have much originality.
Druids were limited to two races for the majority of WoW's lifespan, and it was still one of the most popular classes in the game.
As long as the class is available to both factions, the number of possible races is irrelevant.
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I wasn't aware that Ret Paladins had a lot of ranged abilities.
However, yes I would definitely consider Enhancement Shaman a combination of ranged and melee. Their AoE capabilities are entirely ranged based (Flame Shock+Fire Nova).
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No current classes can house technology abilities.
Except there was a lore reason for the 'exclusiveness' of the Druid class: no other race was as connected to nature as the Night Elves and Tauren were. Technology? Basically every Alliance race, save the Night Elves, are connected to it. Horde? Just the goblins and maybe forsaken, really.
Exorcism, Execution Sentence, Judgment, Light's Hammer, Turn Evil, Hammer of Wrath and more...I wasn't aware that Ret Paladins had a lot of ranged abilities.
Hunters can. Especially because they already have some technology abilities already.No current classes can house technology abilities.
Being able to pilot it doesnt make them more connected to technology than races who base their entire culture around it.
Rogues and Warriors can also use guns. You mentioned traps twice, and they arent considered mechanical. The explosives are limited to explosive trap and explosive shot. The latter of which is depicted as an arrow with a stick of dynamite attached to it.And traps. Guns, Explosives, Traps... All technology.
I wouldn't put that on the same level as a Goblin riding around in a robotic mech firing lasers at you.
Necromancer got rolled into death knight, technomage is just tinker with magic, and demon hunter is pretty much guaranteed for any big Burning Legion expac we get. My guess? Maybe like a magic wielding, plate wearing class. They could ranged tank, balance healing and dps, and have a melee DoT spec, or something. Just a wild idea that I just made up right now at this second now.
Check out my expansion concept, World of Warcraft: Whispers of Madness
Originally Posted by Blizzard Entertainment