TLDR: Blizzard dick around too much in their expansion development process changing small stuff on the fly rather than locking stuff down early on paper and developing that, and that's the main reason for all the frustrating extended content droughts.
TLDR of the TLDR: Blizzard are hopeless at sticking to a development timeframe because reasons.
This isn't a rant thread about content being cut or anything. Rather, this relates to a small part of one forum thread Celeston posted today about Arms warriors:
This isn't about Arms warriors by the way. More generally, at some point one has to ask: Why are they still theorycrafting nine months out from the last content release?Originally Posted by Celeston
I can get behind (wanky sounding phrase here, but I don't know how to put it any differently) agile software development methodology to a point, it gives you some wiggle room to iterate on ideas and refine a design on the fly.
But when you're about five months out from your projected "final final final totally final" release date window and you're thinking it's OK to totally redesign core class mechanics from the ground up, you're seriously disconnected from your customers. This crap takes time they don't have.
Blizzard are at this point basically faffing about. Dicking around. Playing tiddlywinks with a lamp-post. Throwing monkey poo at a wall and seeing what sticks. Meanwhile a train is rushing towards them at high speed.
You need to prioritise these things and realise that you need to have a cut-off point close to release where you say "Right. This is what we have as our feature set, these are our class designs, it's all finalised, let's get everything on this list finished off and tested!"
Serious system and mechanical game changes are the kinds of things that should've been whiteboarded, designed, built, pushed out to internal testers and finalised half a year ago. It doesn't have to be finished by this point, but you should know WHAT your goals are and WHAT a bug-free version of something will look like.
Am I alone in thinking this is really the core cultural problem at Blizzard right now?