Originally Posted by
crious
There are objective truths to what OP is saying.
1: Gear comes a lot faster now than it did back in vanilla/TBC. The reality of the situation is that people burn out on this game when they have (in their opinion) done everything there is to do in the game. To most people, item level doesn't matter. They literally pick up ilvl 496 epics off the ground, head into LFR, get a full set of LFR gear in a few weeks, and from that point on their character is completed to their standards, because the only "upgrades" they can get are just higher item level versions of the same gear they're wearing.
There are people who like that, yes, but in terms of an RPG, it's not a compelling reason to do harder content. Imagine playing a Final Fantasy game where the secret optional boss drops "Ultima Weapon" for your main hero, then you crank the difficulty up and kill the same boss and he drops "Ultima Weapon" but underneath it it says "Hard Mode" and it's literally just the same weapon that you just got, but slightly higher stats, which only serves the purpose of fighting "Extreme Mode" of the same boss that will then drop the "Extreme Mode" "Ultima Weapon". To me, at least, it doesn't sound that fun.
This is the direction the gear has gone in this expansion. You get the low item level gear very fast, and then you slowly just build your item level up by replacing your gear with the same gear from a different difficulty. Since most people don't particularly care of ilvl differences, this gearing system results in you burning out on the gear grind -very- early.
2: "Feeling" Epic is a very big problem in WoW right now. I don't care who you are, you're lying through your teeth if you don't think that humans have the natural inclination to want to feel they have worth among their piers. In the context of an MMO, that base desire manifest in feeling "epic". You want your friends and piers to view you as having value in the game. This can be broken down semantically, as epic has different meanings to different people, but a -very- common meaning is to have super awesome gear that shows how powerful your character is.
Right now, it's very hard to feel epic, because even in full heroic warforged SoO gear, you still look exactly like the guy who's in full LFR gear. There's no defining visual features on gear anymore that can be associated with progress in the game. In vanilla, if you were wearing T3 gear, people knew you were epic. There's no arguing this. On live, if you're wearing T16 gear, you need to actually inspect the character and check the stats/tag to see whether they've just got lucky in LFR or have been doing heroic raids.
This is being slightly addressed in WoD with mythic gear having different models. In case you don't know what that means, Blizzard recognizes this problem, and is actively working to fix it, but right now it's a very real and objective problem that discourages players from investing more time in to the game.
3: Content longevity is horrible right now. SoO has 16 bosses and still feels boring at this point because it's been out for almost a year with no other content to do. Back in vanilla/BC, there were multiple raid tiers out in very quick succession, it led to people progressing through the content at very different paces. There also wasn't an "easy mode" option for people who just wanted to see the content. If you started playing a year into BC like I did, there were guild still progressing in -every- tier. Kara/Gruul/Mag, SSC/TK, and BT. There was -never- an opportunity to farm those raids to the point where you have full BiS gear from them before the next tier was released. That meant in order to progress at the bleeding edge level, you didn't outgear the first half of the new raid because you had all the best gear from the previous raid. Nobody had the time to -farm- T4+T5 every week to get all the gear from there while still trying to progress on T6. In MoP, we farmed T14 until T15 came out, blasted through T15 because we had all our T14 gear, then T16 came out, and we blasted through T16 because we had all our T15 gear farmed.
WoD is again attempting to fix this issue. I believe they're releasing two tiers very close to each other, but I might just be mistaken and T17 has like 18 bosses or something. In any case, this is objective truth. You will not find guild actively progressing on T14 content right now, because LFR T15 gives better gear and is essentially "soloable". Blizzard's very accessible raid model is -very- detrimental to content longevity.
These are the only 3 things I have time to write about right now, but like I said, all of those points are very clear, and very real, and to a lot of people like me, we prefer the old way that kept us addicted to this game. I -want- to be addicted to WoW, and right now I seriously -can't- be addicted to WoW, and those three factors play a -huge- roll in that.