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  1. #1

    SoO Heroic Protectors help pls!

    As being promoted to Officer of this guild I decided to take a more proactive role and pushing heroic modes with the team, also reading logs after raids to try and remedy any mistakes or clear up confusions with some of the other raiders. I am not seeing a reason why we are unable to down Heroic Protectors though. I am at a loss here hoping a fresh set of eyes could point out our errors so we can push through and onward to more difficult heroic modes in the near future. I do realize its late in the expac but better late than never Thanks so much for any feedback! I am linking the logs here but the other Officer who records the logs runs in 2 groups our group is the one doing heroic Norushen. Thanks! http://worldoflogs.com/reports/rt-ck...?s=2181&e=2351

  2. #2
    I only took a quick look cause I'm on my iPad but people are dying to avoidable stuff every time.

    First thing, the tank should NEVER get gouged. In three of the attempts someone died from melee hits from He. That can't happen at all. If it does the other tank needs to pick up He as soon as possible but that can only happen if the tank speaks up in voice chat

    Second thing, a lot of people die from the Embodied Anguish. You need to come up with a rotation with people at have strong CDs. No one should every have the mark if they don't have a CD available. If you have a 10 second CD then you should pass to the next person in live right at 10 cause at 11 or 12 seconds you're getting hit in the face and will die.

    Third, people die to corruption kick and poison. They just need to pay attention and move. There's no need to take damage from this. During suns desperate measure, whoever tanks rook needs to tank him by one of the adds outside the bubble that way if he kicks it won't cover the bubble.

    Last, why are you blowing lust so soon? If your progressing try using it during a phase that gives you guys the most trouble. Use it to burn the embodied anguish if needed.

    I didn't really look at the order your pushing but if there is poison in the bubble during suns desperate measure then you can either tank He off to the side when he has noxious poison, push He before Sun to clear all the poison, or push He and Sun together. Pushing them together has the advantage of the Garrotes being cleared during Suns phase. You just needed to handle two phases at once.


    I can look more into the logs a little later. That's all I got after a quick look.
    Quote Originally Posted by Marxman View Post
    I think many people use the word "scale" the same way the smurfs use "smurf".

  3. #3
    Thank you so much addressing this now and hoping to hear more feedback soon Really appreciate you taking the time to assist us though!! I think our Dps and heals are more than enough for the fight but I suspected poor execution somewhere that I was missing.

  4. #4
    Any reason you guys aren't doing heroic immerseus? It's an easier fight than protectors.
    Quote Originally Posted by Marxman View Post
    I think many people use the word "scale" the same way the smurfs use "smurf".

  5. #5
    Looks to me its mostly people taking avoidable damage. One of the biggest things I see by looking at damage taken by spell is that Sha Sear is doing a lot more damage than I would expect. You need to make sure that you move away from others when you have Sha Sear on you. This is most important during Rook's adds (when stacked for Inferno strike), whoever gets Sha Sear needs to step out of the group until it ends.

    The other sources of avoidable damage you were taking were mentioned by marcackermann86.

  6. #6
    A team member was concerned Dps may not switch to adds if we tried Heroic Immerseus but your right we should be doing that one as well. We have told ppl every pull if they got Sha Sear to move away as well some reactions times seem to be slower than expected.

  7. #7
    Deleted
    I've been in the same sort of situation and honestly... it wasn't worth the effort.
    Anyway:
    Make sure your raiders actually want to be in this new, progression-focussed raid group and are willing to put in more effort than before. Many people don't take criticism very well. If it's unthinkable to drop (or teach) those people then, perhaps, you should be looking towards joining a raid group with similar goals as you.

  8. #8
    Well we have had meetings about this progression and everyone on the team seems to be on board but members tend to lose focus at crucial points during boss encounters. I actually told them with certain members on the team heroic modes not be possible for our group but others disputed that and came back with a strong "Lets do heroics" so I guess I will hold another meeting to discuss wether we should continue on this path or give up and be pleased with 1/14H

  9. #9
    The first reply really covers it.

    People who are good mechanically will get you further than leet dps anyday. Move out with sha sear, don't fuckup gouge or interrupts and get a good solid rotation for anguish. Tick these 3 boxes and think a little about healing and raid CD's and the boss will die.

  10. #10
    Deleted
    One thing that nobody seems to be mentioning is the fingerprints of Shadow word: Bane on almost all deaths and a large disparity in the dispels being carried out amongst the various healers.

  11. #11
    Ok made a note of that and the rest of what has been stated already. Thanks for the feedback
    Last edited by Alwayshealing; 2014-07-17 at 10:26 PM.

  12. #12
    Your monk tank is capable of tanking the entire mark of anguish pretty easily if he saves a 15 stack of elusive brew for it. The armor debuff it applies does basically nothing to the mitigation for a monk tank.

  13. #13
    Quote Originally Posted by Gotodadyo View Post
    Maybe for 25, but from my experiences immersues is the hardest of the first 4 for 10 man.
    Spot on. Immerseus is cake for 25m, but nasty for 10m. Norushen is the opposite.

  14. #14
    Looking at your logs i query these parameters:
    [{"eventTypes": [1, 2, 6, 7], "sourceNames": ["Embodied Gloom"]}, {"eventTypes": [7], "targetNames": ["Embodied Gloom"]}]
    It shows when Embodied Gloom casts, when he hits and when and who interrupts.

    Try 1: he got 3 casts through.
    Try 2: he got 7 casts through.
    Try 3: he got 3 casts through.
    Try 4: he got 2 casts through.
    Try 5: he got 1 cast through.

    I also noticed that melee hits hit some of your raidmembers in all the tries.
    I suggest you make the He tank pick up Misery and tank them away from the raid, while Rook tank picks up Gloom.

    Again looking at Embodied Sorrow:
    Try 1: 6,6,5 stacked
    Try 2: 7,5,5 then 3,6,5,5,4,2,1 stacked
    Try 3: 5,5,6 stacked
    Try 4: 5,7,6 stacked
    Try 5: 5,6 stacked

    It should be possible to get as many as 9 people inside the Inferno Strike, as long as gloom is in the raid. Just call for people to move into circle when it's about to go off, then move out again.

    You have a lot of people standing in Noxious Poison, some taking as many as 5-8 ticks.

    Are you using Raidwide cooldowns when Calamity hits are keypoints in the fight? or at 50%+?

    You also bring 3 healers, my guild wasn't able to do enough damage with 3 healers, got constant 70/80% Calamities, went with 2 healers and it went a lot smoother, and our healers proclaimed it was easier that way as well.

    Are you spread 6 yards apart to avoid having people to move when hit with Sha Sear? and only have to move when Keg or Noxious Poison is cast on you?

    Hope this is helping.

  15. #15
    Quote Originally Posted by Diegles View Post

    Are you using Raidwide cooldowns when Calamity hits are keypoints in the fight? or at 50%+?

    You also bring 3 healers, my guild wasn't able to do enough damage with 3 healers, got constant 70/80% Calamities, went with 2 healers and it went a lot smoother, and our healers proclaimed it was easier that way as well.

    Are you spread 6 yards apart to avoid having people to move when hit with Sha Sear? and only have to move when Keg or Noxious Poison is cast on you?
    This ! Also this may seem a little bit harsh, but i took the liberty to look at the armorys of your Raid members, some of them need to start pulling their own weight and learn to use the right talents for the right fight - for example take your frost mage ( i hate calling people out but my main is mage so forgive me) she does not reach the Haste BP at ilvl 574 yet still sockets pure int gems (or int and mastery) and using frost bomb on protectors is also not the most viable choice

  16. #16
    Just taking a look at the only class I know, but your priest healer is really under performing, and has gemmed and enchanted almost all of their items wrong.

    Crit>Mastery>Haste>Spirit for Disc reforging since they have DSD & Legendary Meta Gem.

    Gems: Yellow -> 320 Crit || Red -> 80 Int/160 Crit || Blue -> 160 Spirit/160 Crit (Gem boots and both rings with 320 Crit)

    Try using the DPS Legendary cloak as well, massive dps boost on protectors with the amount of stacked mobs.

    Get rid of Power Infusion & Cascade. Pick up Twist of Fate and Divine Star. Learn to use Divine Star well (right as you activate Archangel, and again before Archangel wears off)

    DPS more. A lot more. Penance & Holy Fire on enemy targets whenever they are available. Snipe low health mobs to keep Twist of Fate rolling. Use Smite as a filler. Smite more, then Smite some more.

    Use Legendary Meta Gem procs to put shields on your tanks, Mark of Anguish targets or get off a quick Mass Dispel to clear some debuffs.

    Your Disc priests DPS should jump well up over 100k, and so will the healing output, enough to possibly drop the Shaman, who looks to me like dead weight.

  17. #17
    One thing of note, are you guys transitioning He and Sun at the same time?

    If not, do it. It makes the damage insignificant, and our progression on this fight changed instantly as soon as we started doing this.

  18. #18
    Deleted
    Quote Originally Posted by Alwayshealing View Post
    A team member was concerned Dps may not switch to adds if we tried Heroic Immerseus but your right we should be doing that one as well. We have told ppl every pull if they got Sha Sear to move away as well some reactions times seem to be slower than expected.
    Honestly do immersus its such a joke, like 10 times easier than protectors.

    Like people said for protectors though. Push He and Sun together. You've got 4 people who can easily do the anguish rotation without dying (Hunter/SPriest/Mage/Warrior), if you get a corruption kick in the middle of the bubble during that phase just step out of the bubble the damage is negligible compared to the kick damage (timer is clash).

    Think about using Raid CD's if calamity % gets too high. Get your He tank to stop fucking up. Tell people to install GTFO if they can't not stand in poison.

    EDIT: Ignore my immersus comment didn't realise it was harder as 10m
    Last edited by mmocaf071dd5f4; 2014-07-18 at 03:18 PM.

  19. #19
    Tanking He isn't always perfect, but the Rook tank should have a taunt macro to pick him up before he kills anyone. DBM blares that the tank got gouged shouldn't even need vent for that. Speaking as my team's Rook tank, who has the taunt macro

  20. #20
    Immortal Tharkkun's Avatar
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    Switch to warcraftlogs.com as well. World of logs is broken and painful to find useful information. It has an autouploader just like WOL. Ask your hunter to try BM. If not please read the hunter FAQ for his talent choices. http://www.mmo-champion.com/threads/...-F-A-Q-Answers. If the hunter wishes to stay survival then make sure you use crows and even black arrow on the target not being actively killed so it gets the full duration. There's nothing wrong with tossing some dps on the other targets when everything needs to die.

    Stack those bosses so everyone can aoe off the primary target. Cloak aoe is a big deal if they are all stacked. Grip Gloom onto Sorrow for aoe. Get a interrupt rotation locked down for the corruption shocks.

    We had to swap HE tanks because one of them just couldn't get gouge down. On Normal it wasn't game breaking like Heroic.

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