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  1. #1
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    Love to see some nerfs right about now..

    So sick and tired of playing the same bs "im so good with my miracle rogue" or zoo decks climbing the ladder shamelessly in the current meta. Sooner some changes come to key players in those decks the better

  2. #2
    Zoo locks: play a control deck. A shaman with a wild pyro and wolves eats them apart.

    Miracle: Play aggro. Face rush them and kill them before they reach turn 5.

  3. #3
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    I heard its always so simple as "play x deck", be more constructive with posts

  4. #4
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    Quote Originally Posted by omnibishop View Post
    Zoo locks: play a control deck. A shaman with a wild pyro and wolves eats them apart.

    Miracle: Play aggro. Face rush them and kill them before they reach turn 5.
    Like you have time to choose your deck when you see what opponent you are playing.

  5. #5
    Immortal Nikkaszal's Avatar
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    Quote Originally Posted by AveRage View Post
    Like you have time to choose your deck when you see what opponent you are playing.
    No, you choose the counter to whatever's giving you the most trouble in general.

    EG OP mentioned having a lot of trouble with aggro decks. If they're seriously the most prevalent and he's not just whining that he lost a few games, then he can play a counter deck (control druid, priest etc) to beat them.

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    Quote Originally Posted by Blackdumb View Post
    So sick and tired of playing the same bs "im so good with my miracle rogue" or zoo decks climbing the ladder shamelessly in the current meta. Sooner some changes come to key players in those decks the better
    You have to adapt, you can't just go "NAH DON'T LIKE IT" and expect the game to make it easier for you to win.

    Put the effort in to make counter decks.
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  6. #6
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    Quote Originally Posted by Nikkaszal View Post
    No, you choose the counter to whatever's giving you the most trouble in general.

    EG OP mentioned having a lot of trouble with aggro decks. If they're seriously the most prevalent and he's not just whining that he lost a few games, then he can play a counter deck (control druid, priest etc) to beat them.

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    You have to adapt, you can't just go "NAH DON'T LIKE IT" and expect the game to make it easier for you to win.

    Put the effort in to make counter decks.
    If you want to counter a specific deck, then your deck sucks against all other decks.

  7. #7
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    Was playing Ramp Druid, I switched to aggro Hunter, been going through Miracle Rogues with a Breeze.

    Find a deck that works for you.

  8. #8
    Immortal Nikkaszal's Avatar
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    Quote Originally Posted by AveRage View Post
    If you want to counter a specific deck, then your deck sucks against all other decks.
    And if you're not actually facing a majority of the deck you're trying to counter (ie if you're losing to other decks more than you're facing zoo, for example) then your original complaint would be entirely baseless and moot and the whole thing is a fallacy anyway.

    If you REALLY are facing so many zoo locks, then a counter deck will net you a high win rate. If you're NOT, then you're just crying for the sake of having a whinge, because you lost a couple times and it feels cheap to you so you need someone besides yourself to blame.

    (PS if you want a deck with no counter, you're shit outta luck buddy. Every single deck is strong against something and gets murdered by other things)
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  9. #9
    Quote Originally Posted by Blackdumb View Post
    I heard its always so simple as "play x deck", be more constructive with posts
    But that's the nature of the game.

    You're playing Freeze mage? You won't have many bad matchups, but Control Warrior shits on you.
    You're playing Miracle rogue? You win against decks that want to go late, but get slaughtered by rush decks.
    You're playing Zoo? Anything with more than one board clear and you die.

    There is no "This deck has at least 50/50 chances against all matchups" deck. Each deck has strengths and weaknesses. You generally see Miracle a lot because it doesn't fare as bad in a bad matchup as other decks would. You generally see Zoo a lot because it's a very fast deck that has a fairly consistent win rate. People play it because you can play 10 games at ~50% win rate in the time it'd take to play 6-8 with other decks. It's more consistent than face rush decks because it relies on control instead of mindless aggression.

  10. #10
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    Quote Originally Posted by Nikkaszal View Post
    And if you're not actually facing a majority of the deck you're trying to counter (ie if you're losing to other decks more than you're facing zoo, for example) then your original complaint would be entirely baseless and moot and the whole thing is a fallacy anyway.

    If you REALLY are facing so many zoo locks, then a counter deck will net you a high win rate. If you're NOT, then you're just crying for the sake of having a whinge, because you lost a couple times and it feels cheap to you so you need someone besides yourself to blame.

    (PS if you want a deck with no counter, you're shit outta luck buddy. Every single deck is strong against something and gets murdered by other things)
    Even if you devise the crack anti-zoo deck, you will have to fight card draw and RNG, so sometimes you lose anyway. There is no bad card draw in a Zoo lock.

    Also, if you face zoo lock 30% of your games with your anti-zoo deck, you will get your ass handed to you by the rest 70% of various decks.

  11. #11
    Quote Originally Posted by AveRage View Post
    Even if you devise the crack anti-zoo deck, you will have to fight card draw and RNG, so sometimes you lose anyway. There is no bad card draw in a Zoo lock.

    Also, if you face zoo lock 30% of your games with your anti-zoo deck, you will get your ass handed to you by the rest 70% of various decks.
    I dunno... the Zoo games I've had where I didn't draw a 1 drop until turn 8 and didn't have a play until turn 3 were pretty bad.

    If you draw Mortal Coils, Soul Fires and Doomguards early, you're kinds screwed. The Dark Iron Dwarfs and Shattered Sun Clerics with no other minions are great too.

  12. #12
    Quote Originally Posted by Drikkink View Post
    But that's the nature of the game.

    You're playing Freeze mage? You won't have many bad matchups, but Control Warrior shits on you.
    You're playing Miracle rogue? You win against decks that want to go late, but get slaughtered by rush decks.
    You're playing Zoo? Anything with more than one board clear and you die.

    There is no "This deck has at least 50/50 chances against all matchups" deck. Each deck has strengths and weaknesses. You generally see Miracle a lot because it doesn't fare as bad in a bad matchup as other decks would. You generally see Zoo a lot because it's a very fast deck that has a fairly consistent win rate. People play it because you can play 10 games at ~50% win rate in the time it'd take to play 6-8 with other decks. It's more consistent than face rush decks because it relies on control instead of mindless aggression.
    Mostly this, although I'd argue that Druid (the double combo version) is the closest thing you can get to a well balanced deck (as in has a fair chance against pretty much everything).
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  13. #13
    Quote Originally Posted by AveRage View Post
    Even if you devise the crack anti-zoo deck, you will have to fight card draw and RNG, so sometimes you lose anyway. There is no bad card draw in a Zoo lock.

    Also, if you face zoo lock 30% of your games with your anti-zoo deck, you will get your ass handed to you by the rest 70% of various decks.
    You wouldn't make an anti zoo deck if you only face zoo 30% of the time

  14. #14
    Quote Originally Posted by Rahdik View Post
    You wouldn't make an anti zoo deck if you only face zoo 30% of the time
    And it's not like the cards that screw over zoo are going to dominate your deck anyway in slots. Just throw in a few AoE cards.

  15. #15
    Quote Originally Posted by omnibishop View Post
    Zoo locks: play a control deck. A shaman with a wild pyro and wolves eats them apart.

    Miracle: Play aggro. Face rush them and kill them before they reach turn 5.
    zoo always has an advantage vs shaman, unless the shaman makes a heavy anti zoo deck that will lose miserably vs everything else.

    miracle has plenty of ways to slow the game down vs aggro, its why miracle is so dominant in legends, sure if aggro gets a top notch opening hand it can win vs miracle AND every other deck

  16. #16
    Can't beat them? Join them.
    People don't forgive, they forget. - Rust Cohle

  17. #17
    Quote Originally Posted by Nikkaszal View Post
    And if you're not actually facing a majority of the deck you're trying to counter (ie if you're losing to other decks more than you're facing zoo, for example) then your original complaint would be entirely baseless and moot and the whole thing is a fallacy anyway.

    If you REALLY are facing so many zoo locks, then a counter deck will net you a high win rate. If you're NOT, then you're just crying for the sake of having a whinge, because you lost a couple times and it feels cheap to you so you need someone besides yourself to blame.

    (PS if you want a deck with no counter, you're shit outta luck buddy. Every single deck is strong against something and gets murdered by other things)
    Legend is ransacked full of Ramp Druid and Miracle Rogue, Yet for 2 decks they sure are hard to counter. Miracle needs something done to it. However, blizzard isn't going to do anything as Solitaire is a game they love to play.

  18. #18
    Quote Originally Posted by Eon Drache View Post
    Legend is ransacked full of Ramp Druid and Miracle Rogue, Yet for 2 decks they sure are hard to counter. Miracle needs something done to it. However, blizzard isn't going to do anything as Solitaire is a game they love to play.
    Considering Backspace Rogue shits all over Miracle, I have no idea what your talking about.

  19. #19
    Loatheb will help

  20. #20
    Immortal Nikkaszal's Avatar
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    Quote Originally Posted by AveRage View Post
    Even if you devise the crack anti-zoo deck, you will have to fight card draw and RNG, so sometimes you lose anyway. There is no bad card draw in a Zoo lock.

    Also, if you face zoo lock 30% of your games with your anti-zoo deck, you will get your ass handed to you by the rest 70% of various decks.
    30%? Oh I'm sorry, in the other thread you were saying "literally 80% of games is vs zoo".

    You weren't *gasp* EXAGGERATING, were you? Could it possibly be that you don't actually face all that many zoo locks? I really hope that's not true, because that would mean the only purpose for this is to try and bawl out your "WAHH THINGS ARENT FAIR" tears instead of actually trying to do something about it


    Also, I like your "no bad draw in zoo" thing. That's funny. Because a zoo with the opening five/six cards being a mix of Doomguard, Soulfire, SSCleric and DIDwarf is going to do SO well.

    You ever see a zoo lock have a good game after they fail to have a minion out by turn 2? It's not pretty.
    Last edited by Nikkaszal; 2014-07-20 at 04:16 AM.
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