Of course beta is going to feel incomplete to you guys, considering we're God-knows-how-many builds behind Blizzard's internal versions.
Of course beta is going to feel incomplete to you guys, considering we're God-knows-how-many builds behind Blizzard's internal versions.
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
Beta is very behind schedule and feature-incomplete. I'm amazed they're trying to push raid testing right now to be honest.
What they should have done is started with basic faction hubs, then add features with patches in WoD, i.e. 6.1, 6.2, 6.3 etc. A faction 'garrison' of sorts.
They've done this before, right? Why not now. Would add something to each patch.
There are a few things to remember.
The first is understanding that tweet a bit better: for a perfectionist, you could keep WoW in development indefinitely. I mean they've been trying to improve classes for 10 years. The tweet doesn't say they are rushing, it says "we could make the game perfect if we wanted to, it just would never get released".
The second is understanding the delay. If you've followed Simca's posts (who obviously understands the technical parts significantly better than most here including me) it makes more sense. They did something tech wise internally which is going to make this beta a lot more unstable than most. Also, releasing 3 zones at once was most likely due to garrison progress, not the state of the zones. In reality, these zones bar Tanaan are far more finished than MoP's. Its just the garrisons likely were holding back them being tested.
And ofc, they can now test level 100 content without needing the leveling content to actually be at 100.
In addition, build instability is not indicative of how far along they are in development. Those 2 aren't related. You need to look at how much of the content they have finished.
Finally, you can't compare this beta to MoP's. It needs to be analyzed as its own unique beta. 3 zones launched at once and raid testing starting before all dungeons are tested and max level has been achieved proves that.
From what I've seen ingame, the thing that is missing is the entire interior of karabor and probably a little of Bladespire, too (mostly finished tho).
Interior level design is mostly done by the dungeon/city team, however this team obviously works also on dungeon/raid zones, buildings and are also heavily involved in garrison buildings.
So to answer your question, those resources will probably end up in dungeons or garrisons.
they have been rushing crap since cata and its starting to show badly now.
cata alliance stuff was rushed and it showed. mainly in the intro to twilight highlands.
MoP: 5.3 horde didnt get rexxar and the alliance got crap. 5.4 lost the scenario that showed forsaken killing the kor'kron in UC
Warlords: all of it
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
It's pronounced "Dur-av-ian."
I am really disappointed at Karabor but I will judge if the xpac feels complete or not when it is released. So far, no xpac has ever felt unfinished to me atleast at launch.
Sometimes I love the internet. Because unless it's for drama related purposes the memory of the internet is so very short.
I've been a part of every WoW beta since the first one. They've always been like this. Promised features not available for testing yet, very small amounts of things up for testing, unstable, and buggy. Features have been cut from Blizzard games to meet release deadlines since StarCraft 1 at the very least.
They tell the testers what they want the testers to test by simply making little else available for testing. I know in my first beta I was surprised at the lack of content available for testing too.
If Wod were rushed we would be playing it right now right this second. It is laughable how you people endlessly lambaste Blizzard for dragging out old content and then turn around and bitch that they rush content. You cant have it both ways.
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Do you people seriously not comprehend what beta means and what its purpose is?
This is why I'm having a hard time taking these types of comments seriously because it smacks of agenda and it blatantly disregards past history with previous Wow expansion betas.
The guy on twitter talking to the dev is fucking stupid. "so your just being lazy" Yeah lazy in the same one someone is being lazy for taking a plane rather than walking across the country.
Rob Pardo probably had more to do with this then they let on.
Regardless, just let it develop ok?
No need to turn into Blizzard's Financial Adviser.
Its going to be a great expansion. There might be one or two legitimate disappointments this time, but if its anywhere near as packed with features as MoP was through out the patching cycle, I will have absolutely no complaints.
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I love how no one has been able to actually articulate how Wod is lacking "features" mostly due to that entire opinion being completely full of shit and intellectually dishonest. Like I said it is hard to take these posts seriously anymore because the agenda is so obvious.
Ok I should add this is the first wow beta Ive ever been in....but it feels more like an alphas to me - maybe my conception of what levels alpha/beta should be at during development isnt realistic?
Maybe I dont have a good grasp of art team resources and how long certain things take to make but we're just talking about capitol cities. They have made good ones until now and suddenly were going to get tents on the outskirts of Ashran - this really does feel like cutting corners considering we're not getting a whole slew of features either instead.
Imaging wotlk without Dalaran or tbc without shattrath but rather some huts and vendors in their place.....wouldnt be quite the same.
I find it funny that they have still managed to crank out lots of store mounts/pets in the last few months though.
I'd actually say that this Beta is pretty far along compared to the MoP and WotLK betas. A lot of people are complaining about the common disconnects, rubberbanding back to the Garrison Town Hall, and overall lag in certain zones. But those issues have almost no bearing on the relative completeness of the builds, and most of what remains seems to be small-scale break/fix work and texture implementation. My personal estimation for a release would be early October, but of course any number of things could crop up between then and now.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
On karabor/bladespire they are taking hits because it's something they showed at Blizzcon and then, nine months later, casually said "Oh yeah, not doing that." Part of the anger was dropping it, but a good chunk of it was Mumper's casual tweet about it followed by Lore's bullshit explanation which was an obvious lie. If they'd come out and said "Look, we really hoped to do this, but nailing the models, the dungeons and the raids has set us back and it's not going to happen, we're sorry about that" a lot of the annoyance would have been muted. Especially if they'd committed to opening them in 6.1 or something. I've always felt that the flight issue was due in part to the fact that to give us flight they have to 3D render the world and that perhaps they didn't have time. I still think that's the case for 6.0/WoD release.
GC has said in the past that design at Blizzard is very consensus driven... that could be part of the issue. No matter how good your development team is, you have to finish the design and give it to them far enough ahead that they can actually build it.
Class-wise I also wonder why they feel the need to mess with things that aren't broken like Moonkin, etc. Yes, it feels new... but GC again noted that one of the reasons people gave for quitting was having to relearn, again, their class.