This shit is frustrating, I'm blind and play with an xbox 360 controller and hate people who make macros and shit to tag stuff, it's unfair, I love how rift approaches this. I might actually go play rift if WoW doesn't fix their social gameplay.
This shit is frustrating, I'm blind and play with an xbox 360 controller and hate people who make macros and shit to tag stuff, it's unfair, I love how rift approaches this. I might actually go play rift if WoW doesn't fix their social gameplay.
The likelihood that a mob is going to kill someone in the short amount of time it would take for someone to type out "dungeon queue" when declining a group invite is next to nill. If someone won't take the time to at least do that much, they're just being rude.
I was quite glad when Blizzard added open tagging to a lot of named quest mobs, but they still haven't done it for all as far as I know. I've been on WoD beta, I've seen the way people act when they need to kill a quest named. People will keep streaming into the area where a mob spawns, but no one ever invites anyone else. Even if there was just one other person there first, they still won't say a word. They don't care to wait in line, they don't care to group up. They will run up and see people waiting and their first instinct is to just toss down their trap or their rain of fire and try to tag it first. Those mobs are actually open tagging but people don't realize it because their bar turns grey after someone tags it...you can still get your quest loot if you attack it though. People don't realize it and so instead of trying to aid each other, they try to compete with each other.
So Blizzard should force tools on the gaming population (that are already in place, but require player invitation) because people are assholes? That problem isn't going to go away by trivializing tagging mobs. People are still going to be assholes.
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There is no active encouragement of any of those things. What part of the tag system 'encourages' a player to start hurling abuse at another player? A lot of blaming the system and not the people going on here. Whatever scapegoat you guys need I guess.
I can understand Blizzard's concerns when it comes to this (altough it makes me laugh due to incoherence, as portrayed by the op) but I agree with you.
While it's true modern MMO often have this antisocial behaviour, I seriously doubt it's caused by the open tap lol.
That might be part of process maybe, but if it is, it's probably a very small part imho.
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Blizzard is so out of touch with the playerbase that it's not even funny. They have absolutely no idea what the game is like to the players. It really makes you wonder if they actually *play* the game. The problem with the developers can be summed up in two words: echo chamber.
Seriously after all I've seen in beta and reading some of their posts pretty much over WoW at this point. They are just old and have no clue where the genres going.
Don't worry tho Blizz, I'll still give u money in Heroes and Hearthstone, but I think I'd rather 50gb of space on my computer over WoW at this point.
It only sounds like an absurd excuse/reason to not change it because they are expected to justify not changing something. Mob tagging has already evolved as far as it needs to with Rares and Main quest mobs being share tagged. "Kill X number of mob Y" for no reason needs to be share tag...Especially now that all world mobs that are involved with a quest have linked respawns to always ensure a certain number of those mobs are available. As somebody who loves to farm, instant respawning quest mobs has been one of the nicest changes to the game lol.
Edit: I also think people are jumping into Beta quest zones the same night 5000 other people got an invite and wondering why they are fighting for mob tags...
Last edited by Soulzar; 2014-07-29 at 05:10 PM.
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Sure fucking love the group invite spam that you get in zones at times. Without a word, just spam invite and hope someone will let you leech off them..Originally Posted by Blizzard Entertainment
For open tapping couldn't they just base loot off of damage done to the mob just to the point where A lock couldn't throw 2 dots on it then collect loot? Then remove this if the players are grouped? You, an ungrouped player take 12% of the mob's life. So you get a few measly coins and a smaller chance at quest items/grey items. If you're grouped, you don't suffer this penalty unless you attack another ungrouped players mobs.
Edit: I just figured out a flaw. A high level player or some dude in full heirlooms could easily take mobs away from groups via nuking the fuck out of them. To address this, perhaps they could also leave some elements of the current tagging system in. Or just simply only give a portion of loot to the person trying to jump in on the tagged mob.
Dafuq am I kidding Blizz won't see this and there will always be assholes that try to exploit the fuck out of you and your work. Just give open tagging with a bonus for being grouped. But not too big of a bonus, for that would mean Blizzard is enforcing their neo-nazi conservative liberal agenda by forcing people to group together, but not too small of a bonus, for that would mean Blizzard is a fat disgusting lazy money grabbing pig.
Last edited by Shemsu Hov; 2014-07-29 at 06:31 PM.
Whoever made that decision clearly doesn't even play the game. I would bet all 3 of my testicles on that.
Is this "player runs by, throws a dot and waits for others to kill a mob" really a thing on some servers?
I mean, sure, it happens...but from my experience very, very rarely and by NO means frequently enough to not have open tags.
The current system is fine.
I play on one of the highest populated servers of WoW, and never end up fighting for mobs, I dunno what game you are playing, but it's honestly fine. It promotes thinking and actively playing, and not zerging or leeching off others.
Rares and quest elites are all shared tag in WoD and that's fine, since those kind of things are what cause congestion or drama anyway. A random mob is not important.
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EasyLogger: Turns on /combatlog inside raid instances, and off outside.
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