Card games are generally pay to win. Be happy this one isn't like MTG or any other physical card games where you actually have to pay to get started at all and pay real money for every single pack rather than getting a few just for playing
Card games are generally pay to win. Be happy this one isn't like MTG or any other physical card games where you actually have to pay to get started at all and pay real money for every single pack rather than getting a few just for playing
It's BenBos. He rarely makes sense and says a lot of questionable things.Originally Posted by MrLordDariusCrowley
You're surprised?
It's not even really the legendary minions that give new/lesser skilled players problems. It's the abundance of advanced cards that players have access to by simply paying for packs, when other players might not have any money at all.Originally Posted by Iconja
Player who spends money = shortest path possible to success.
Player who spends no money = might as well go on a real life search for Mordor to throw his credit card in, because honestly that would be more enjoyable.
The major difference here is that buying items from the Wow AH offers no direct benefit to your character's progression. Any gear that you would buy is easily replaced just by doing entry level group activities, and none of the consumables or enhancements really offer a big enough bonus to justify buying them until you're doing end game progression.Originally Posted by MrLordDariusCrowley
Everything else is pretty much vanity or random gold sinks. A new player could completely avoid the Wow AH their entire gaming experience and not really suffer for it, so long as they played multiple characters and were self sufficient with professions. It wouldn't set them back very much at all.
HS on the other hand, you're going to have a rough time for the first couple months worth of dailies each day, and I'm convinced that's the point at which most people would break down and buy packs or quit. It takes a special kind of dedication to continue playing HS through the misery without buying packs.
Of the four decks I've built, I've only used the class specific legendary minions in each one (Cenarius, Antonidas, Jaraxxus, and Al'Akir). I don't see the point in using any of the neutral ones because they really aren't that good.Originally Posted by Nikkaszal
Except that in other card games your cards have value outside the game as well, instead of just inside the game. When you buy MTG cards you're generally getting resale/trade value for the money you spend. Spend $4 on a 15 card booster of MTG, crack a $15-50 dollar rare, you just walked away with tons of opportunity you didn't have before. Not to mention older cards retain their value really well as long as they are still viable within the formats they are still playable.Originally Posted by bmjclark
Tarmogoyf hasn't been standard legal for 5 or 6 years and it actually multiplied 8-10x in value since it was legal. Even a recent reprinting in Modern Masters summer set didn't do much to depreciate the value.
http://www.ebay.com/sch/i.html?_from...ogoyf&_sacat=0
Last edited by Eroginous; 2014-09-03 at 09:57 AM.
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I like hearthstone, my only problem is that when you try out the arena some times the rng gods just dont like you.
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Just because someone gets lucky doesn't mean it isn't pay to win. If you can purchase anything with real money (I said real money, not gold) that gives you an advantage its pay to win, no matter which angle you look at it.
Hearthstone is Blizzards ptw cash cow.
So what you're saying is, unlocking new champions in LoL by buying them instead of saving up in-game currency makes LoL a pay-to-win game?
Because last I checked, you could have the most "OP" champ in the game and still feed like crazy and throw all your games if you're a godsdamn terrible player.
Exactly the same thing here - you can buy all the packs you want. Hell, you can throw enough money at the game that you eventually just have every card through sheer luck of packs. You know what happens if you still suck and have no idea how to build a deck (or even play one you saw online)?
YOU LOSE. A LOT.
You know why new/shit people are always complaining about the game they're losing at Rank 20 against people with lots of legendaries? Because those people are also terrible and lose so much they can't rank up.
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hearthstone reminds me of ranking up in starcraft 2
at the beginning(up to plat) you meet all kinds of cheese, rush and flat down bad players
but at the higher levels, you get to the "good" games where you clearly see the difference in skill between two players.
I like my coffe like my mages.
Of course it's pay to win. You pay money you can instantly have any deck you want. There's really no way to sugarcoat it.
Having said that, the other question would be is the game viable if you don't pay any money, and I'd have to say that it is, at least for me personally. But then I find fun in working within the limits of the cards I have, if I were a more competitive person I would probably find it slightly annoying that I have to wait a few weeks to gather enough dust or luck into a few cards that are missing for objectively more powerful decks than the ones I'm running.
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Some other guy once posted that it's more like "Pay for convenience". I think that's the best term to describe it. Pay to win would mean an unfair advantage you can only achieve by paying money, which it simply isn't. Everything you can get with money you can get for free as well. Just takes a lot longer.
People don't forgive, they forget. - Rust Cohle