1. #1
    Stood in the Fire broflmao's Avatar
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    Heroic Garrosh Jade Temple help!

    Hello all!

    Last night our guild managed to down Paragons and just finished 3 hours of progression on Heroic Garrosh. We are managing to annihilate P1 with Garrosh being pushed before the second desecrate, yet we are constantly getting stuck at 25-27 energy during transition.

    Here are the logs: http://www.warcraftlogs.com/reports/YMZ7qcnVmjbwg3vD/

    And our comp is;

    Tank;
    Prot pally (human)

    Healers;
    Resto Druid (Nelf)
    Disc Priest (Human)

    DPS;
    Fury Warrior (Human)
    Unholy Deathknight, was the OT (Human)
    Enhancement Shaman (Draenei)
    Arcane Mage, can go frost (Human)
    Balance Druid (Worgen)
    2 Destro Warlocks (Worgen and a Human)

    Our strategy that we are using at the moment is both destruction warlocks and the disc priest go back left, the fury warrior and mage kill back right. Both these groups move up too kill top right, except for the mage who goes to the top left. The Shaman, both druids, Dk and Pally go middle then move top left.

    Any assistance would be greatly appreciated .
    Last edited by broflmao; 2014-08-04 at 02:31 PM. Reason: I spelt Draenei wrong

  2. #2
    Herald of the Titans Drsolders's Avatar
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    I have not actually done the fight, but have seen some threads on it on here. According to most of them you should be saving cd's and your second pots for jade temple. Maybe the pots and cds alone will help you nuke them down a tad faster.

  3. #3
    Stood in the Fire broflmao's Avatar
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    Quote Originally Posted by Drsolders View Post
    I have not actually done the fight, but have seen some threads on it on here. According to most of them you should be saving cd's and your second pots for jade temple. Maybe the pots and cds alone will help you nuke them down a tad faster.
    Will try that next time! Cheers

  4. #4
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    Every bit of DPS helps in the intermission, especially on 10 you will want to utilize your healers if possible.

    Common thing you might want to do with the Discpriest: Take Halo instead of Divine Star. When the intermission starts, the Disc Priest can fire an AA Halo that hits all 3 packs at the bottom for a good amount of damage. While it doesn't seem "much" on a glance, every little bit helps. Also Divine Star isn't that utterly useful later on in the fight (Empowered Whirling) while Halo can be strong there.
    The Resto Druid should take HotW and also DPS the adds in the intermission. Afaik most Druids will also swap trinkets just before the pull to reset the ICD so the trinkets will proc in the Intermission for more DPS. Someone else may clarify that though.

  5. #5
    Warlocks should use the glyph of Havoc, so they can kill two adds with only 2 chaos bolts (finish with shadowburn).

    Tell them to get their CDS, backdrafts and Havoc ready for intermission.

    That way a warlock + single target DPS can solo a group easily, warlock shadowfury the first cast, and his 2 adds should die before the second.

  6. #6
    Warlock can solo a group if they are good otherwise you can just have them carry a group. Double warlock comp I'd suggest running 4 groups if you can coordinate it.

    Either way it's a waste to put them together and especially with the disc. I don't have time to suggest a full split but I can explain what the locks should do.

    Casts:
    1. Rain of Fire
    2. Havoc
    3. Double Chaos Bolt (because they should be glyphed Havoc)
    4. Shadow Burn those two adds that were chaos bolted
    5. kill last one with w/e

    Shadow fury as need be to interrupt.

    They should use both conflag charges when getting pulled up Garrosh.

  7. #7
    Fluffy Kitten Wilderness's Avatar
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    Yeah, your warlocks need to get their consistency down. They should be doing better overall and it seemed like each of the longer pulls I looked at one of them was doing ok and the other was towards the bottom of damage done to the adds. Which one was the ok one and the not great one seemed to flip flop, so each needs more consistency.

    For your mage, make sure he's going into the transition with 4 charges and ideally 2 missiles ready to go. He should be casting AB right before you get pulled up so he has the full timer left on the charges and make sure he knows he can keep his stacks going with AE if they are going to fall off. But he should probably go frost. He'll do better damage to the adds there, particularly on 10 man where he's going to have to do multiple groups of adds that phase, so that means dropping 2 runes and less uptime doing damage.

  8. #8
    Don't waste three minute and up CDs here. Use them at the start so they are used more frequently. Any one minute or similar short CDs should be used though. Potions should also be used. Another thing is make sure people are focusing on killing before bubbles. Bubbles are definitely important but if people waste time waiting around for bubbles then you will hit 25 and it's already a wipe. Finally, make sure your groups are communicating. For example, Whoever is with a lock needs to know which mobs are getting havoc and chaos bolt. Attacking those targets is pointless so they attack the third.

    There are many different split options you can do. I would suggest:

    Front left: Tank, boomkin and DK.
    Front right: Warrior, Mage, lock.
    Middle: One lock, Enhance, resto Druid, disc after halo.
    Back left: Lock, enhance, tank, DK, resto Druid.
    Back right: Everyone else.

    As mentioned, have your priest take halo and use it in the middle of the three front groups so it hits nine mobs. Make sure your resto takes heart of the wild and hurricanes somewhere, wherever your slowest group is. Resto roar at the very start. Boomkin roar after that first pack is dead. Each group should only need one stun and then the mobs should be dead.

    Again for emphasis, if there is a bubble out of the middle group and people hesitate or wait around to get it, you will fail. You have to get to the back and start killing ASAP, then worry about bubbles.

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