It is, if it is a limited time only event. The technology to scale down players for old content seems to be in place as we found out in the past, there seems to be no reason why they wouldn't just let us do every old raid whenever we want.
No they are deliberately being careful with this to not give it away.
There were hard bosses in Vanilla, Naxx 40 had a lot, but a lot of the earlier raids were harder more because players were worse, had less tools to deal with things, less mods, etc etc.
Lol, and please tell me which raids you did. I know you are going to lie and say you have done them all, but I will give you the benefit of the doubt. And please note I am not trying to defend MC here (that was the first one btw).
You see in Vanilla, progression wasn't defined as somebody clicking a button and doing the exact same fight again but with bigger numbers. We actually got new content as progression...GASP, I know, so crazy.
i KNEW it!! i told you guys, that the core hound mount will be 10th anniversary reward =]]
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So I gather from remarks here ...that the Old MC will remain? I hope so some of nice transmog gear in there. What about Hydraxian Waterlord rep...will that be given in the New MC or not?...anyone know.
Which boss exactly had brutal and punishing mechanics as a - let's say - ranged DD? Even stuff like Geddon's bomb was completely trivial in hindsight and mostly difficult to handle because so many people were too bad to run out of the raid.
It simply was a completely different kind of difficulty/it was difficult for completely different reasons than current raids.
https://www.youtube.com/watch?v=rumd4baTXn0
oh lordy........ The only real challenge there ever was, was an hardware issue.
10 yrs ago home computers simply weren't as powerful as they are today, and they were significantly more expensive in comparison.
With that said, the real issues with MC and in parts with AQ too were
1. Getting 40 ppl together to actually have a raid.
(that one is true for most players, since only few guilds actually had the size to muster 40 people for a guild only raid)
2. Overcome the challenge of lagging like crazy, because the hardware couldn't simply handle the amount of information anymore.
All that said..... Am I excited about the anniversary events? Not really... Both aren't my cup of tea. But I see what Blizzard did there.
Relive the challenge lol. In 40 man once again some people's pc's will go down to their knees.
And in a 100 vs 100 pvp battle, it's going to be an even more epic hardware battle.
Now if their sense of humor reaches epic proportions, they should build in enough bugs and what not, that locks your screen up, disconnects you, and all the juicy 9 yards, so people can truly relive the beauty of classic/vanilla WoW.
"The pen is mightier than the sword.. and considerably easier to write with."
That's true too... The whole "endgame is everything" mentality, and the status of raiding changed over the years.
It wasn't nearly there, to what it is today. The game outside of dungeons had a higher importance back then.
Today, people seriously ask, why one plays WoW if they don't raid or PVP.... That's a fact, a sad one at that.
"The pen is mightier than the sword.. and considerably easier to write with."
Keep dreaming....
A simple look at today will tell you how skewed your memory is.
Vanilla WoW had less subs than the game has today.
With lesser people, there's less of a pool of available players.
The worst realms back then had as much of a challenge to get a 40 man raid guild together, than they are having today to get a 25 man group together.
Raiding even has a much higher status today, than it had back then. Back at the start of the game, raids were something for the total nerds. A very small minority raided.
Dozens upon dozens...... I really wonder what game you've been playing lol
And the hardware component can hardly be ignored at all. That's an outright fact. That's technology progress.
"The pen is mightier than the sword.. and considerably easier to write with."