Originally Posted by
rickhunterr
I've never said FS was unusable or unplayable, only that its not as far ahead of LW as the patchwerk sims seem to suggest. And yes it is only slightly (around 1% 300dps ) better than LW on slight movement sims, and that is if you played both talents, absolutely computer perfectly. And since 99.99% of the people who play this game won't suggesting it as the best spec is silly. Odds are that the player would play better with LW and do higher dps than if they played with FS. And actually showing the sims that show how close both specs are under slight movement would be more constructive for the community. And under heavy movement LW is about 1.2k above FS hands down, about the same difference that FS is above LW in the patchwerk sims.
The problem with that is the nature of sims themselves. Patchwerk single target no movement is considered a poor representation of a real fight only partly because real fights have movement. Other things such as add spawns and down time also play huge parts in why a patchwerk sim isn't a good model of a real fight. So everyone can acknowledge that patchwerk isn't a completely accurate representation of a real fight. A movement sim is also bad a modeling a real fight with real movement. The way a movement sim works, this is to the best of my knowledge, is it forces the simulated player to move for X seconds every Y seconds. Which isn't at all how a real fight works, the length of time you have to move is different and the amount of time between each movement is different. There is no fight in Highmaul set up that that there is an equal amount of time between movements that last for the same amount of time. That's just how sim movement itself in inaccurate. You can then look at how poorly the sim models player behavior during movement.
From Azor's APL:
Code:
actions+=/a_murder_of_crows
actions+=/black_arrow,if=!ticking
actions+=/explosive_shot
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react&focus>35&cast_regen<=focus.deficit|dot.serpent_sting.remains<=3|target.time_to_die<4.5
actions+=/explosive_trap
actions+=/barrage
actions+=/arcane_shot
actions+=/focusing_shot
I removed some parts so that you can see what the sim does if you have TotH/AMoC/Barr/FS
So then we can compare what a sim would do on a movement fight vs. a player. Lets say that you have 40 focus BA is 10sec from coming off CD, ES is 6 seconds ET is 4, and Crows is 30+ seconds out. You're going to have to move in 2 seconds for say 4 seconds.
The sim:
Casts AS
Begins casting FS and then has to move
Casts ET while moving
Stops moving and casts ES
Casts FS
The sim just had 3 globals where it didn't cast anything and wasted time casting the first FS.
A real player:
Casts FS
Begins moving and casts AS
Casts AS
Casts ET
Casts AS
Is out of focus for AS and has 1 sec left on ES
Stops moving and casts ES
Casts FS
The real player lost 1 global which with a TotH proc could have been made up although with the same thrill proc the sim also would have gotten off an extra AS. This is the problem when trying to model movement in a sim. There's nothing you could change to make the sim preform more like a player because the ability to plan for movement as part of the action list just isn't part of SimC.
Honestly the sim is pretty stupid compared to a real player. People tend to have the misconception that a sim is perfect and can out play any real player when they really can't. Then the question is whether a non-movement or movement sim is more representative of a real fight. Personally I think that a player will preform closer to a non-movement sim on a movement fight than a movement sim against a real player on a movement fight.
As far as your argument that the average player can't play well enough to see the 1% gain and there for the talent shouldn't be recommended I'm going to flat out disagree. Even assuming that the gain is only 1% (neither of us have prof one way or the other) saying that most people can't play well enough to see that 1% so it shouldn't be mentioned is, in my opinion, silly. It's harder sure but not impossibly hard to the point where only the absolute best players can do it. I think is fair to say that even just an average player could easily out play the sim on a movement fight, maybe I'm overestimating the average here. This argument however isn't about the numbers really at all. This is more about how the guide should be written, either its a guide to the absolute best possible information for a player able to play to the highest required skill or about recommending what the average player of average skill will get the best results with. Since its Azor's guide that's his choice to make though I'm sure he's willing to add in a note to let people know that a talent like FS requires more work to see dps gain shown in the sims.
- - - Updated - - -
Originally Posted by
Kezzik
Then those sims should be taken beyond lightly. AOE is huge in highmaul. If the difference is bigger in AOE, we need to know, it will matter much. SoW 3/3 is much less expensive than LDSC on my server. I don't want to buy SoW 3/3 and realize later LDSC is better because I'm "just following sims"
Honestly they're so close that even a small error in sims, like AS multisrikes not giving the extra SrS tick, could put one above the other. Both trinkets are likely to stay very close together for SV. My advice if you can only get one is to just get the LDSC as there are some fights were you'll play MM on progression and LDSC is much better that a 670 SoW for MM.