Originally Posted by
Dracodraco
Not... really, though. Changes are essentially:
Aimed shot now does the same damage WITHOUT vulnerable, as it did WITH. With vulnerable, Aimed shot is doing double the dmg of what it's doing on live.
Marked shot is unchanged - HOWEVER, it no longer seems to benefit from vulnerable on PTR (just 300K crits with and without vulnerable, while on live it's 300K vs 750K - the tooltip on ptr DOES state that marked shot is affected, but it's very clearly not changing at all).
Sidewinders no longer applies vulnerable. It does apply marking targets to everything, so our cleave is still there (ish).
End result:
Marked shot nerfed from 375K to 150K base for me, roughly (as you never shot it without vulnerable).
Aimed shot damage buffed by 100% during vulnerable (which will be more rare) but outside unchanged.
Sidewinders give 15 focus less per charge.
You get to pick explosive shot, sentinel or the new patient sniper to increase damage.
Barrage on main target nerfed to do same dmg as all other targets (cut in half).
All in all, it makes MM less bursty on AOE (Marked shot no longer does incredible damage on spread targets), likely buffs singletarget a FAIR bit, and makes you less reliant on picking sidewinders for every fight (as focus cost is reduced and it no longer gives vulnerable). Spread cleave takes a HUGE hit.
Edit: Turns out dummies count as out-of-combat despite being hit. Doing double dmg to them, rip.