Some of the storylines and some of the animations. For example, I love the animations/sounds of commandos and scrappers, but their stories were so-so (especially for the trooper). Also, it's Star Wars :-)
For the last week my new love has been conquest stuff.
We had WPVP, World bosses to kill, a renewed interest in FP and lower end ops runs as well as the general fun we had in a 24 man raid/ops group trying to kill commanders in enemies bases.
It was a chaotic WPVP mess for conquest points and commander kills. For a game as low caliber as SWTOR, It's been refreshing and entertaining and quite challenging at times.
Class stories. Far and away the best part about the game. It allows you to have that "single player" experience while playing an MMO. That said, replayability is quite low on that front.
I am on the other side of this. I played the Trooper story 4 times the BH story 3 times the Im Agent 3 times lol I like the stories. During each time I did a replay I did a full dark a full light and a play at what I thought was best for the situation. Man there really is some good replayabiltiy when you think about it that was and the story even though it ends the same just hearing the different dialogues was fun
Glactic motherfuckin' Starfighter
You're getting exactly what you deserve.
swtor servers are still up? :O
Hutball is unique as far as my experiences goes in mmos.
The story lines is something that is captivating for me. Almost all mmos prior to this one I hated making alts and rushed through content to level them. Each character class is enjoyable to play in this game just due to the story alone in my opinion.
1. Class stories
2. Class stories
3. did I mention...class stories?
That's a major game selling point for me - and the only reason I played some of the classes at least twice. Also: companions and the whole AI system, combat animation and, obviously, Star Wars theme x1000 - nothing beats being able to wield a lightsaber.
Oh and I really liked how SWTOR (and other games that came out around that time) implemented a lot of life-quality game improvements that hurriedly appeared in older games like WoW soon after (I'm looking at you, aoe looting ability - among others).
The aesthetics, and the Star Wars IP were what drew me in at first, but the gameplay and story are what held me for over a year. The gameplay really was strong in PvE with good animations and effects.
Summoning a shuttle to any flight path you've discovered on the planet, plus fleet passes, plus free fleet passes by using your stronghold.
Oh yeah, legacies are pretty damn awesome.
I see some similarities to wow, but visually SWTOR is far superior in appearance and levelling. The missions are more immersive and you are thrust into the story. Wow is "click on NPC-cLICK ON "Accept"-"Click "m" - kill shit - hand in - move on" in SWTOR I listen to the dialogue as its presented better.
Class stories are extremely good and the best thing about the game, easily.
I like that there are 8 main classes, split into 2 specialisations, each with 3 choices of gameplay, so that is about the same as wow. At the end of the day, it's all to fill only 3 roles. Not a problem in my view.
probably for the same reason this next expansion is £12 where as WOD is £45
What would you prefer? WOW where every single warlock looks the same because they armour is the same from all 4 tiers of raiding? Teh Adaptive armour is a far better concept than transmogrification in WOW. It means you can look how you want, in whatever colour you want. This is 2nd best thing for me after the questing.
Again, compare this to WOW where you can again only play as certain races and even the new models look shit. There are plenty of races you cannot play as in all other MMOs and most people would pay to play as something else to be different.
How dare they model the game on something that has only been around successfully for nearly 10 years!
This game taught me to never overhype anything again and that all MMOS were doomed to copy wow and fail. Most disappointing game I have ever played in my life. [/QUOTE] WARNING!!!!! WARNING!!!! End of MMOs post!!!! Drama queen much?
this is a better opinion to we are all doomed, which I respect your opinion. However, I don't agree with it.
Because that worked brilliantly for Blizzard. "Wha wha wha, I'm alliance and I WANT a Shammy!" Blizzard - "Ok"
so they got an imagination? added another class that had basis in lore?
so they use big guns? your point was??
and this is split differently on Sith is it not? it's madness that does this dual saber role on inquisitor instead is it not?
if only sith inquisitor could do this..............
say WHAT? time to make me a sith smuggler!!!!
erm, republic have this too?
I dont think the jedi would be happy working with bounty hunters
do you mean inquisitor? as in assassin?
you arent seeing a pattern emerging here? what one faction has, the other has
except there is a new story expansion with 3.0 when it launches so yeah, mr negativity, cheer up and possibly read up on the classes as you missed a lot out and thought many wwere available to both sides, where in reality, none are available to both sides yet they have similar abilities. Republic can do nothing that the empire cannot and vice-versa
It's been quite a while since I stopped playing. I found this thread on MMO front page and decided to add my 2 cents.
The best thing about SWTOR for me BY FAR are the class stories. BY FAR AND WIDE. Hands down.
I also enjoyed how my Guardian felt and played and had a blast playing huttball. But nothing beat the class stories. I still feel the desire to go back and play it every now and then. And honestly if they did mini 3-5 dollar expansions every 2 months or so with 2 dungeons and a main storyline I'd buy it everytime.
Currently I don't see any reason to go back to play though. Do the expansions even add class stories? The game isn't worth it otherwise IMO.
yes they said there will be new class stories as well as new planets and a revamp of the skill trees. The strongholds are awesome IMO, look far better than garrisons in WOW, but they arent used for as much simply because the tasks you send followers on, your companions can already do in SWTOR.
I'll have to read it again to be 100% sure but I'm pretty sure they didn't mention class stories.
"Embark on an epic new storyline with full voiceover and dramatic cinematic moments as you prepare to face Revan, one of the most powerful characters in The Old Republic era."
This could be 1 story per faction (like Makeb) or even as Sith and Republic joining forces to defeat Reven was mentioned only 1 story across both factions.
Like I said I'm not 100% and I hope it is class stories but I'll not hold my breath.
This is what was said about it. Take it for what you will.
Eric, with respect, could we get an answer on this, please? | 10.07.2014, 10:24 AM
Darth_Wicked, with respect, here is your answer (I am not sure why we are being so formal, but this is good fun).
For the most part, yes, what you will play is one singular storyline which is being told from two different sides, as player-characters of both factions have the same goals in the storyline (as in Forged Alliances). Additionally, each player class will be given one unique Class Story Mission as part of the storyline; these are entirely different from one another.
Thanks!
-eric