Regardless of how it goes, I think 1st tier will last 8 months. As 1st tier always has by far the most relevant content.
It sounds like what they're planning is
November 2014
release
6 months later
raid patch
6 months later
next expansion
My guess is it will look like this
November 2014
release
3 months later
6.1 Tanaan Jungle
3 months later
6.2 Iron Citadel
6 months later
next expansion
It could also be that they bring the last raid tier six months after launch and then don't manage to put out the expansion faster and leave us with a year of no new content again.
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There was no indication of the Scourge and us ever joining forces against Yogg-Saron. If the Scourge was the main theme of the expansion then the connection to Yoggy was loose at best.
ToT had a lot to do with Pandaria, but honestly MoP was a bit all over the place in terms of enemies with Garrosh not being the clear enemy right from the start so it's a bit hard to say here. There was no one clear main enemy over the expansion.
I know of the connection of Kael and Vashj to Illidan, but the quests barely mention them, you don't have to be so cocky. Illidan is barely mentioned anywhere in the quests.
Black dragons, twilight dragons, so what? I just said dragons and not specifically black dragons. Point is Firelands was a very different style than Deathwing and the story about the dragon aspects.
I know that every raid in some way was connected, but the mid-expansion raid is often the raid that feels different from the main theme of the expansion, even if it wasn't always exactly so. WoD will be orcs and ogres in tier one and orcs and demons in tier two. An Arakkoa raid for example would have been a different style. Especially with the speculation of Arakkoa being related to Titan technology, it would've fallen in line with ToT and Ulduar having Titan lore in it.
Last edited by mmocedbf46d113; 2014-08-21 at 03:33 AM.
two tiers isnt enough to tell a story...how can you go from the intro, to the conclusion?
if anything we need at LEAST 3 tiers of content
I mean it could work. If they tell different stories and create smaller continents with less things to tell stories about. Or just tell more stories in other ways. Either finish them up in zones or leave them unresolved. Don't know if that will be good. I remember at one Blizzcon they said how many dungeons they're doing in a zone depends on what they want to spend a lot of time on telling stories about that place. Like they said about Uldum they put three dungeons there because they wanted to tell a lot of stories about it. I imagine the same thing being the case with raids. We could be looking at expansions where we get
tier one
small intro raid for main enemy (5-10 bosses)
small raid for sidestory (5-10 bosses)
tier two
big raid closing the expansion in ultimate showdown with main enemy (around 12 bosses)
That formula seems destined to fail, and we're always the ones to pay for it. And I think blizzard knows it and is gonna play the "we tried something new, it failed, we'll try better and try to get you content faster next time" like they have done for years.
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The connection for Scourge, was that it was a mutual enemy. Content was sadly cut 2 times in Wotlk, and one of them would have fleshed it out more, while the other would have changed the story entirely.
Crystalsong was where the Scourge and Ulduar minions had fought before. But due to game mechanics, we never got to see anything in that zone(thanks Dalaran)
Nerubian Kingdom, was under ground, where the Scourge forces and Old God forces fought aswell. There's even an instance where it's split between the 2. And forgot who said it, but they said Yoggsaron was originally planned to be there but moved to Ulduar.
The others, you understand. But that one needed more clarification. Can only imagine if Blizzard put more resources into making this a world where everything did happen, and lore never suffered due to cuts in games. We could have seen more with Malganis and Icecrown, we would have seen more with the Scourge and Faceless ones in the old Kingdom.
I know what you mean by midtier content, is usually not the same enemy as the final tier. It usually is the second greatest threat of the expansion, whether it's the enemies ally, or a separate enemy altogether. But there's always connections(not Kara and hyjal tho). Especially in SoO where we have Spoilers boss that is from all the other raids of the expansion.
what the game needs isnt faster xpacs, it's more frequent content patches. releasing stuff 8-12 months apart is just...terrible. need more content patches more often, keep people engaged with stuff to do. doing the same raid for a year gets boring as hell.
Ok, where did you get that from with Crystalsong and the Scourge in Azjol-Nerub. Thinking about it, there is an undead presence in Ahn'kahet, no idea why.
Yeah sure there's always more potential in every expansion. I would have loved to see a Vrykul raid and a Zul'drak raid, but see, that's only an argument for having more raid tiers. I honestly wouldn't mind an expansion lasting even longer, as long as content keeps coming.
Right there are connections, but it's refreshing and a very different thing in terms of art and style very often.
I remembered it incorrectly. The scourge had pushed into the area twice, and was defeated both times. First time by the Storm Giants, who brought crystals to Ulduar and the second time, by the very forest itself. He then built a dam to block off the zone.
The reason the scourge in Ahn'kahet makes sense, since it is Nerubian territory. They're also warring with the Twilight/old god forces there. And since Yoggsaron was originally planned to be there, they were prolly wanting to kill him.
I would have loved to see both those aswell. May never know what that tail belongs to now. There was something about the sea Vrykul too, that I believe was never finished aswell. Like there is little to know content with them, but when there is, they make it out like they're a known enemy that attack ships regularly.
Like Abyssal maw raid that never happened. It never happened due to game lack of resources in game, but that's no excuse for it to never happen in the story. Imo that shit should have happened regardless if it was never put in game. Same with all the zones/areas we haven't visited. why must nothing happen in the lore, if we're not there?
I agree the different art is awesome. Icecrown was nothing like any of the other raids in Wotlk, even different than Naxx. Ulduar was great too. But as we know, new raid art is gonna cost us an expansion xD
There was something about the Naga in Tundra, they were supposed to have a larger role, I think they were supposed to melt the ice and flood everything or so. Maybe the Kvaldir were involved with that. They were the ones battling the Naga in Vashj'ir, right? Yeah so much scrapped content, so much potential wasted.
Whatever they do I hope that they at least make the second raid tier enormous and split into two raids.
I would really prefer more raid tiers, to be honest.
Call me Cassandra
Ok Now we need Farahlon raid content and it will be sweet expansion!Originally Posted by Blizzard Entertainment
Last edited by mmoc486dcfca17; 2014-08-21 at 11:53 AM.
Only shows dungeons have been reduced significantly after Wrath. Also not quite accurate for Cataclysm and MoP.
At Launch:
TBC: 15
Wrath: 12
Cataclysm: 9 (2 revamped, environments pretty much the same, only new mobs and bosses)
MoP: 9 (3 revamped, environments a lot the same, scholomance looks a lot different, but new mobs and bosses)
WoD: 8 (1 revamped, don't know how it looks )
At the end of the expansion:
TBC: 16
Wrath: 16
Cataclysm: 14 (2 more revamped after launch, environments pretty much the same for ZG, only new mobs and bosses; ZA basically just the same)
MoP: 9
That puts TBC and Wrath close to 20 dungeons after launch, and Cataclysm, MoP and WoD had significantly less.
Last edited by mmocedbf46d113; 2014-08-22 at 03:40 AM.
Using the dungeon argument isn't really something I think we can use anymore as less content. Yes there are less dungeons but as the game has progressed there has been more max level things to do. Grinding dungeons in BC/Wrath was all you did because thats all there was to do. Now there are more options and more content at max level. It does get boring running everything over n over again and its obvious they have listened to players to open up the world a bit more.
Thank god this game isn't just for Rym, we'd have a pretty shitty time - Me
Wow, please quote the entire thing if you are going to draw false conclusions from it. Chilton said there MAYBE two raid tiers depending on how long it took for the next expansion... that is a far cry from a statement that there will only be two raid tiers in this expansion.
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You cannot cut something that was never added...
For arguments sake, you could argue that after WotLK they added a lot of other features which expanded the game in ways other than raiding. Raiding and Dungeons are not the only thing in the game... they happen to be the ones that mean the most to me but they are not everything!