Huzzah! A "Versus" thread! I feel like such an outlaw... >_>;;
I want to preface this by saying I love the Souls series. I was really disappointed I never got to try Demon Souls since I didn't own a Playstation, but I did watch a buddy play it briefly. So when Dark Souls was released I ate it up. Its one of the few games I managed to get 100% completion in the achievement department.
Fast forward to present day. I picked up Dark Souls 2 when it was on sale because I had a lot of other things on my plate when it released. I believe I bought it back in May, played it for 15min and couldn't get into it. I tried a couple of more times and haven't been able to force myself to sit down with it until last weekend. At first I thought I just wasn't in the mood. However, after 40 hours of playing the game I have come to this conclusion...
Dark Souls 2 is a weak sequel.
Two of my biggest gripes involve the bosses and the environment. Firstly, I have yet to run into any memorable bosses. They seem horribly designed and lack the creativity of Dark Souls 1 bosses. I feel there are more bosses and sub-bosses overall, and their mechanics are fairly well varied, but overall I can't think of a single boss I want to tell my friends about because it blew my mind (unlike Dark Souls 1 which was nearly every other boss). The second is that the environment feels extremely disjointed. I'm not sure if that was the intent and supposed to represent something deeper, or if this is something they wanted because of the Bonfire teleporting...but Dark Souls 1 blew me away with their level design and how every section tied into one another and how the shortcuts worked between areas. Dark Souls 1 felt like 1 HUGE region while Dark Souls 2 feels very sectioned off.
Gameplay wise I think Dark Souls 2 does outperform the original, but not by much. I don't feel the additional mechanics like dual-wielding add that much to the game. While other aspects like wielding a torch could have been expanded to be a much more desired option. Some mechanics are just plain obtuse such as randomly moving NPC's that allow access to other areas (specifically the Miracle Vendor originally found in Heide's Tower of Flame) or lighting things on fire to proceed (Windmill in Poison area) that had no hint or precedent for the player. I get and understand the concept of Dark Souls being a series that doesn't "care" about the player and doesn't handhold...but there is a difference between making a difficult game and just adding in frustrating roadblocks.
Currently I have not completed the game (on the 4th Great Soul "wing"), but I'm not sure I will have the desire to do New Game Plus like I did in the previous series. Did you guys feel similarly about Dark Souls 2? Or am I just being crazy?