A writeup on Anita and how she does want to change video games (well you can interpret how you want) https://archive.today/fwULv
At least Totilo is a more neutral voice compared to the other writers on his site.
If a kid asks where rain comes from, I think a cute thing to tell him is "God is crying." And if he asks why God is crying, another cute thing to tell him is "Probably because of something you did."
Two interesting things (imo, at least.)
Should this info be real, that'll be useful:
https://twitter.com/FishyPlays/statu...27216806846464
http://8ch.net/gamergate/res/412380.html#412469
And this happened:
Not quite there yet, but progress has been made at least.
EDIT: Also, 'nother interview to look forward to:
Originally Posted by Adrian Chmielarz
I think a distinction should definitely be made between, for example, people advocating contacting the advertisers of Gawker or Kotaku or Polygon, or actual places that write about gamers journalism and participated in the "Gamers are dead" hitpieces that all released on the same day vs stuff like what BW has done and had randomly tried to go after the companies of people who expressed even the mildest pro-GG sentiments, where the companies are totally irrelevant and sometimes not related to gaming whatsoever, in hopes of getting them fired.
DiGRA is the Digital Games Research Association. It started as a legitimate gaming research company, but it has effectively become a social justice organization that is led by people with an ideology. Unfortunately it would seem that they yield a lot of influence in the gaming industry, as they practically wrote the thesis on why gamers are terrible people. Almost all of the "gamers are dead" articles that came out last year cited a study done by DiGRA.
Zoe Quinn sleeping with game reviewers who subsequently gave her game glowing reviews is one just example. Zoe Quinn is pretty much irrelevant when it comes to the #Gamergate movement and ethics in journalism, she is just one of the few prominent figures to get caught. People like TotalBiscuit have come forward to say that companies send him gifts (or attempt to send him gifts) all of the time in order to secure a better review (source). Other gaming journalists such as Liana Kerzner have made similar statements about gifts (source).
I don't think holding journalists to a higher stander is a non-issue. I agree with your sentiment, but these people don't exist in a vacuum. The close relationship that developers share with these journalists goes both ways; in other words, these journalists often times influence how games are designed. A prime example of this is that Electronic Arts is allowing Anita Sarkeesian (not a real journalist) to help develop Mirror's Edge 2. There's also the fact that game developers oftentimes receive bonuses based on how high their game is ranked on Metacritic. Review scores legitimately affect these people's livelihood.
Wasn't given positive reviews, but did get positive coverage. The distinction is important, even though ZQ as a subject is basically entirely irrelevant at this point.Zoe Quinn sleeping with game reviewers who subsequently gave her game glowing reviews is one just example. Zoe Quinn is pretty much irrelevant when it comes to the #Gamergate movement and ethics in journalism, she is just one of the few prominent figures to get caught. People like TotalBiscuit have come forward to say that companies send him gifts (or attempt to send him gifts) all of the time in order to secure a better review (source). Other gaming journalists such as Liana Kerzner have made similar statements about gifts (source).
My point is, given that I've never heard of them, they can't be that influential. Regardless of how "biased" they supposedly are.
Game developers are influenced by commercial exigencies and their personal tastes in games, anything a research organisation says is extremely unlikely to even factor in.
Show me this "review" (hint: I've read it. Have you?). Link it or I will take that as a concession of the point.
Well no shit, that's a well known problem in game journalism (in fact, all journalism, hell it's not just journalism, even GPs get wined and dined by pharma companies). If you want to talk about commercial conflicts of interest in gaming that's cool but it's not really GG.
I don't see how Sarkeesian getting a job with a game developer is remarkable, many people cross over from the surrounding industry into game design. Lore became a member of the WoW team after making loads of videos and things. Apart from the fact a large part of the internet has a hate hardon for her and thus demands she not be let into their precious industry. It's just partisan dog whistling at this point.
It's up to developers how they reimburse their employees, based on Metascore seems kind of silly but their business I guess. This is presumably a large studio you're talking about here so the specific allegations of "collusion" between semi- and non-professional game journalists and indie game devs (according to GG) doesn't apply. In any case, whatever bias there is in the score because of that it's drowned out by the sea of other reviews the game is being scored by on metacritic, and those reviews can be as biased as the author likes in any way they prefer.
Honestly, the whole thing is mountains out of molehills.
Gonna chime in quick that the whole "Anita working on Mirror's Edge 2" was proven to have been false several months ago. I mostly agree with GG, but Nakura seems to be working on the info back from like October and before.
As is mentioned in thread OP, GG is a complicated topic that is not easily defined, and many people have many different reasons for being on either side. In my opinion, I think a lot of it is just people not wanting to be seen as monsters by others, but maybe that's just me.
Yeah he's most certainly working on old information.Gonna chime in quick that the whole "Anita working on Mirror's Edge 2" was proven to have been false several months ago. I mostly agree with GG, but Nakura seems to be working on the info back from like October and before.
That's kind of one of, if not the, biggest reasons it even exists.In my opinion, I think a lot of it is just people not wanting to be seen as monsters by others, but maybe that's just me.
"Moved the goalposts" meaning what? Also it doesn't help when the misinformation is being directly supplied by people who are actively against the movement. Its not like misinformation is just happening (There is some of that), but its actively being fed by certain people with various agendas.I think the misinformation is a key problem with GG. Plus not long after the Zoe Quinn thing blew up and GG became a thing, a lot of GGers moved the goalposts. Especially since the Zoe Quinn thing turned out to be nothing.
Just seemed to be a trend of Hate for women and anybody else, that in my opinion got a lot more attention than it deserved, but I agree with this statement made for the most part. Corruption in gaming journalism, didn't suddenly over night become a problem. That is because it wasn't, That isn't to say that corruption doesn't exist, but it doesn't begin and end with political correctness, or feminism, or anything else.
Milli Vanilli, Bigger than Elvis
IMO there probably is corruption in video game journalism, but it's on the big end of town - read, the big game mag/sites being wined and dined by the big name publishers to get good reviews for big budget games like Assassin's Creed or something. It's not in the tiny indie community, and if there is corruption in there, nobody cares. I hear it's cliqueish (which you'd expect) and that's no doubt a bigger problem anyway. It's certainly not about Zoe Quinn having sex with 10,000 guys (because you should always believe angry blogs written by jilted exes) to get a positive review that doesn't exist for a game nobody has ever heard of (hell, Gamergate got a million times more publicity for Depression Quest than the brief mention in Kotaku ever did).
...you do know it was more than just the positive coverage Depression Quest got on that article right? There was the issue of Quinn being friends with Robin Arnott, a sound developer who was on a panel at Indiecade 2012 and was one of the judges that gave Depression Quest the game of the year, and then the subsequent year selected Depression Quest to be prominently featured during Indiecade's Night Games festival, which was their open arcade. Despite being nowhere near the quality of the other games that were included in that festival, including Paper's Please, a Brawling game, and another I can't remember.
Furthermore, despite your repeated claims that GamerGate initially started as some focus on Zoe Quinn's sex life, the actual first sparking of the entire controversy known as "The Quinnspiracy" was not the blog post itself, or even the video, but when Zoe Quinn herself DMCA'd MundaneMatt's video where he was covering the blog post and then showed a still image of Zoe's game.
You had whateverhisnamewas' blog post about being Quinn's ex, and while people in general gravitated toward it because, well, its the internet and it loves drama, it would have died down if the DMCA didn't happen. You'll notice a pattern here. Its called the Streisand Effect. Time and time again, the conversation (Whether it was about ZQ, or conflicts of interest in the Gaming Industry, or even just GamerGate itself as a general topic) exploded early on when groups/websites/people were censoring. It was the attitude of forbidding a topic from being discussed because certain people didn't like it that made GamerGate happen and then grow.
Of course, by even talking about this, we're once again going back to ZQ who really doesn't matter at all, and like I said in the other thread, it always seems to be either people who are pretty notoriously trollish (Like Nakura) or people against GG who bring her up and then lament the fact that she's being talked about as if it proves their argument.
Last edited by KrazyK923; 2015-02-27 at 06:33 AM.
Of course game developers want to make money, but that doesn't mean there isn't a narrative that people are trying (and arguably succeeding in) to push.
As others have pointed out, it wasn't a review, my mistake, but she had close relationships with two people at Kotaku who wrote positive articles about her game:
http://tmi.kotaku.com/the-indie-game...riciahernandez
http://kotaku.com/depression-quest-t...eal-1476630988
I agree it's not limited to gaming, but that doesn't mean we should just ignore it.
Okay, it seems I was operating under outdated information (as Rokom pointed out), I am a bit late to this thread and movement. If I make a mistake, please call me out on it. However, if a major company did actually let her have any say whatsoever in a video game, it would be inherently wrong. She is a radical feminist who is trying to push her feminist agenda. She's also a confirmed con artist and liar who doesn't even like video games. Would you want Blizzard to hire a neo-Nazi to design the next WoW expansion?
Agreed, it's their company and their rules. If they don't like the contract, then they can either deal with it, try to change it from within or find another employer. I was merely pointing out that this does affect people's livelihood and has real world consequences.
What is wrong with people caring about the industry of one of their favorite hobbies? How is this any different from avid readers caring about the book industry? Or sports fans caring about the sports industry?