This is a copy-paste from a thread I started on the official WoW forums. Didn't get really any criticism on the playstyle, so I figured I post it here.
I've been messing around with my monk and realized you can actually do some ranged dps as WW, but what if they had a true ranged spec?
To preface this, my monk's MS is Brewmaster and I've a fair understanding of WW. Not too familiar with MW however... My other toons are also all melee dps.
So Mistweavers are based off Yu'on, Windwalkers are based off Xuen, and Brewmasters are based off Niuzao, so the Flameweavers are based off of Chi'ji who used fire based attacks and summons birds.
The idea is, the Flameweavers focus on weaving fire to damage enemies in steady streams with a large control over energy to eventually build up for a large burst while also managing their "Crane Rush" which summons flocks of Fiery Cranes to divebomb your enemy. (you also gotta keep up tiger power! ;p)
All spells also are modified so that they have a undulating firey wave effect to them. (for style)
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Hope's Reach - Jab, Tiger Palm, Expel Harm, and Blackout Kick all now have a 40 yard range.
Spinning Flame Kick - Spinning Crane Kick will now also deal damage to and around your current target within 40 yards.
Crane Rush - Every time you deal damage, there's a chance to summon a Fiery Crane that will divebomb your current target for X damage. Fiery Cranes can trigger Crane Rush at half the normal rate.
Mastery: Flight of the Cranes - Increases the damage and chance of Crane Rush by X%.
Siphon Fire - Crackling Jade Lightning no longer generates chi, but will now increase energy regeneration by 100% while channeling.
Streaming Fire - Converts your energy directly into a stream of fire that constantly drains energy while channeling an attack that ticks very quickly (making this efficient for triggering many Crane Rushes)
Feathery Brew - For every X energy spent, gain a stack of Feathery Brew up to 10 stacks. Consuming these stacks will make all of your abilities apply a debuff that greatly increases Crane Rush generation. Lasts 1 second for each stack of Feathery Brew consumed. 6 second cooldown.
Firestorm - 3 Chi. Creates a swirling mass of fire that constantly damages all enemies within 10 yards, and will deal extra burst damage when the Firestorm expires. While the Firestorm is active, it will drain your energy until it reaches zero where the Firestorm will then expire. The longer Firestorm is active, the more it will drain your energy, but will have larger burst damage at the end. 30 second cooldown.
Nourishing Kicks - Blackout Kick now causes your next 3 Crane Rush procs to have x% increased damage (going to be a very large amount)
Crashing Fire - 2 Chi. Consumes 50% of your current energy and unleashes a very powerful burst of fire on to your target. 10 second recharge time. Can hold up to 5 charges.
Firefield - Surround yourself in a layer of fire that decreases damage taken by 10% and applies a stacking dot to any enemies that attack you. Lasts 6 seconds. 1.5 minute cooldown.
Stream of Consciousness - Can parry ranged attacks
Lifebinding - For each chi generated, there is a small chance for a Healing Orb to spawn under the current target.
Down Draft - Knocks back and repels all enemies within 8 yards and gives yourself and all allies within 8 yards a 100% move speed buff. Lasts 5 seconds. 60 second cooldown.
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So basically, single target consists of Jab generating Chi, and then spending it on Tiger Palm to keep up the armor bypass buff, and then deciding when to Blackout Kick for the Nourishment buff, and then Crashing Fire for burst. Siphon Fire or Streaming Fire depending on energy level for filler.
For AoE, generate chi with Spinning Crane Kick and then using Firestorm on cooldown while being cautious of triggering the burst of Firestorm in case adds move/die. (You can manage the length of Firestorm by using Siphon Fire) Also have to be mindful of Tiger Power and Blackout Kick's buff. Firefield for AoE is also a minor CD but is mainly intended as a defensive similarly to Touch of Karma.
For both, managing your Crane Rush is key and weighing your chances of getting lucky with the Blackout Kick buff being triggered on your powerful spells such as on Crashing Fire. Feathery Brew is also important for saving up for periods of burst to try to get as many Fiery Cranes as possible. This can go one of two ways: Where you want Fire Crash to have a higher chance of spawning one so you get very strong but few Cranes, or with Streaming Fire to get several weaker Cranes.
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Overall, I think I hit a good balance of complexity, but I may be a little off.
Also to note, for the Cranes, alternatively, they could be pets that last for a very short amount of time instead of just a complicated multistrike-style mechanic where it just deals one hit of damage. However this might create clutter/lag so I'm not sure about this.
What do you guys think of the spec?
EDIT: They'd probably also have int leather since they're ranged, but I'm not sure if agi would be better since they use energy.