Healthstone is 50k now bwahaha. They are hilariously bad since they wont scale either.
Warlocks did need to be toned back quite a bit, but this is just silly. Why not, at worst, make the healthstones equal to healing potions, but free. Nice bonus, but no balance issue at all. Save the raid a few coins. Better would be to keep them as an independent heal, different from potions entirely. Managing individual heals like potions, healthstones, personal CDs and sometimes even bandages has long been one of the skill-checks in the game. Seems a shame to lose it.
I don't understand how they plan to make "Tonics" or Health Stones relevant for all of the first tier and past it. The healing they offer will become a joke as peoples health pools continue to scale upward drastically. And as far as I'm aware we're the one class without stackable raid utility and yet we get our only real utility (that a lock alt parked outside the zone can cast) nerfed to obscurity. I flat out don't understand what's going on any more.
So what you're saying is our raids won't be forced to take a warlock for Healthstones and ridiculous DPS? Fantastic.
Well, since those Potions will be made via First Aid instead of Alchemy, I'm at least happy that it will revive that dead profession. It is sad, that it comes at the expense of cutting down my raid utility though. On the other hand, I will have my raidspot anyway, so whatever.
At this point soulwell doesn't make much of an sense even to have. Maybe they could buff healthstones to be better than healing tonics and make it to warlock only. Not that we need more survivability, but it would be more useful like that than in current state.
So will it only be able to be used once per combat in pvp as well? That would severely gimp the dark regen healthstone macro most of us have grown accustomed too. Basically just leaving us with dark regen. Almost makes harvest life a viable alternative depending on how it's healing for on beta. Anyone have any numbers???
Guess we might as well just use tonics (ohh look we got 2 more buttons we don't need, I guess EoK, enslave demon and underwater breathing won't be so lonelly now)
As for pvp can they use tonics/healthstones in arenas? I could see the healthstone there as an advantage specific for warlock comps (not that I care, I hate pvp)
Destruction PvP movie: https://www.youtube.com/watch?v=yXXkGgkpcis
Calling it now: Healthstones completely removed in 7.0 to remove even more button bloat + nobody really uses them.
Why even have healthstones in the game at all if they are being rendered almost completely useless? Are they really going to be saved by the logic of "it's for people too poor to stack health potions"?
<Semi Retired> - Recruiting for 9.2!
Are you implying healing tonics do?
To be honest, even if they make healthstones equal to healing tonics, that doesn't mean locks get some form of utility back. With healing pots going to first aid, and vendor price ingredients once the fishing-fanatics start pushing the prices down, at best it would be a quality of life improvement.
Healing tonics, unless healthstones are simply better, will still be the standard for raiding, because chances are you might not have a warlock in the raid.