What part of a video game do you love the most?
What part of a video game do you love the most?
The euphoric rush that you get when you beat a challenge that you've put significant effort into overcoming.
the sense of accomplishment. (im a trophy hoar)
almost 1600 and counting. only 6 platinum's but still trying!
You can tune a piano, but you can't tuna fish.
Contrary to what people in the other thread said, I actually love the first hour of the game, since if I love it I'll have a lot more to look forward too.
I'm all about good stories and characters, mostly the characters. I can forgive a silly story if it has excellent characters and development.
Overcoming a tough challenge or experiencing an in-depth and very satisfying story moment. I can't typically enjoy a game unless it has memorable characters and interesting plot developments.
Last edited by Graeham; 2014-08-29 at 03:53 AM.
Struggling to overcome a boss fight, finally doing so and being rewarded with a kickass item and / or cutscene. I also love being sidetracked to a certain extent (I don't like open ended games like the Elder Scrolls series), having the feeling of a few options to go with other than the main quest.
Also, I really love when a significant or difficult boss comes with a fantastic soundtrack.
As with what I said in the other thread, mostly varies from game to game though. Some games I just love for the combat, others for its mini-games, others for its story and characters.
KILLING FKN GARGOYLES for my first time in ds1 without any co-op/solaire/dragonsword, just me and my bad mace+3
Cod has a new campaign, new weapons, new multiplayer levels every year. Zelda has been recycling the same weapons, villains, and dungeons since the 80's. Zelda recycles enough to make cod blush. The same weapons, villains, dungeons, and princess in every single Zelda for the most part. It's almost as cheesy as bowser vs Mario round 35
The part where I'm past "this is how you use a mouse" but haven't quite finished discovering all the ins and outs of the game mechanics that make this game unique. I find that shortly after they finish introducing the systems, I start discovering the imbalance in them and it starts to bore me. (in regards to singleplayer, at least).
and since I'm also discussing this part of the game, its also when I'm being introduced to 'the world', what makes it different than everything else... and the cool characters who will propel me through the story. (even if its not an RPG, developers tend to focus on the first impressions)
obviously, since the majority of players will experience the beginning of a game, and not the end... the best resources are placed there too. (which is sadly why endings tend to suck). so that doesn't hurt my discovery fun either. =)
It depends, but mostly:
1. Extreme challenge that makes me fail dozens times - the feeling of overcoming the challenge in the end is incredible. One of the best feelings I've ever gotten from a video game was beating Sky Horror in Dragon Age 2: I was struggling for over 3 hours and thought there was no chance at all - and finally I managed to beat him with two of four characters down and other two at almost zero HP.
2. Deep characters (for RPGs). Especially those that don't tell you much about themselves early on and you get to discover their past as you talk to them and go on through the game.
Plot twists. There's nothing more of a "Woah" moment when you find out everything you've been going for was to lead you off track, or that someone really close was really the grand mastermind. I love a good plot twist. Especially when it's extremely well done.
Last good one was Persona 4 I think. That game was all sorts of amaze.
"El Psy Kongroo!" Hearthstone Moderator
Complex and deep gameplay without feeling cheap, that is the reason why a modded skyrim using Requiem/frostfall/ realistic needs and diseases turn the experience into whole different game for me.
Dark souls series also does this in a way, relying more on trial and error and execution than simply pushing hp levels and damage up as the only way of making things hard.
The feeling of being overwhelmed by the scope of the game when I first start. That's one of the things that first drew me into MMO's.
Games like Baldurs Gate/IWD, Fallout 2, DAoC, Gothic 2, Dark Souls etc (the list would go on for pages) where your almost at a loss for what to do next but managed in a way that you're never overburdened with tasks.
It's a large part of why I can't play many games through more than once.
Her hall is called Eljudnir,
her dish is Hunger,
her knife is Famine,
her slave is Lazy,
and Slothful is her woman servant.
Fluent and responsive combat, I take a game that had the worst graphics, sound, story etc. but if it has good combat I'll have a good time. Good example, mount and blade, excellent combat the rest is not something to write home about
Story. I don't care how bad the graphics or how good or bad the gameplay is. I can get used to terrible gameplay but can't get used to terrible stories.
When you buy a new game and select "New Game" to start your adventure. I don't know, I just find that so exciting.
- "If you have a problem figuring out whether you're for me or Trump, then you ain't black" - Jo Bodin, BLM supporter
- "I got hairy legs that turn blonde in the sun. The kids used to come up and reach in the pool & rub my leg down so it was straight & watch the hair come back up again. So I learned about roaches, I learned about kids jumping on my lap, and I love kids jumping on my lap...” - Pedo Joe
A good story's end.
Defeating some difficult boss. That rush when I defeated the Reaper on Rannoch in ME3 . . . Easy fight once you know the rhythm, but the first time I was like HOLY SHIT I'M FIGHTING A REAPER . . . WITH A LASER PAINTER. Commander Shepard is slightly insane.
Performing badass take downs or kill cams
Putin khuliyo
When you get a new party member you really like and they're a really strong character to boot. Bonus points if they aren't evil and betray you to the villain later on.
Entering new area/dungeon/dungeon level. New zone to explore, new treasures to found, new enemies to be fought!
One of first of my most memorable such moments was in Shining in the Darkness, when I got to 3rd level in Labyrinth Proper after crawling through quite exhausting 2nd level. That feeling when you come to new floor, where much more powerful opponents await you, who guard even greater treasures in a maze, which isn't explored yet: you take it as a must, and go to explore and conquer. It was one of those games which made me fall in love with CRPGs. And yes, I didn't care much about the princess in SitD and I was very sad when finally rescued her, as it was a sign that game is nearly finished.
Last edited by Ferocity; 2014-08-29 at 05:43 PM.