With the rate the mob stats increase per rift level, you would need decades of levelling time to acquire the necessary paragon points to beat GR100, and that's implying absolute perfect BIS gear too. With the current stuff available in game, it's gonna be pretty much mathematically impossible past 55 for the best 4man group (DHx2, Monk, WD), and I seriously doubt anything past 50 will be possible solo.
Of course, we never know what will happen with class balance and stuff next season. If the DH sentry builds get nerfed and nothing else gets buffed to compensate, then the methematically maximum GR ceiling will be even lower than 55.
Last edited by Vakna; 2014-09-24 at 04:11 PM.
Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..
All comes down to the RNG though. I just had a rift when I was lvling up a new gem with Power+2 Conduits. If that rift had been SUPER dense you could have cleared it at a MUCH higher then a rift without it.
Clean clears(without pylons) I would agree that caps out at around 50ish.
Luck with pylons/spawns is pretty munch the only way GRifts past a certain level even get cleared today ;P
Saw a streamer who ran countless level 46-48 rifts and always quitted before killing the guardien, because it was not possible for him without a conduit pylon. Lol.
Once they inevitably nerf Sentries it's highly unlikely 50+ is going to be possible for a long time, you can have the best gear in the game on ANY char but there is a damn good reason you take 2 DH for 4 player.
The buff would have to be ludicrous to compete with doing 3-5x your primary dmg using invulnerable turrets and being able to hide behind shit not interacting at all with the mobs.
I'd like them to buff other classes to be on par... but its not even remotely reasonable.
GRifts cap at level 100 - google for INVIS clearing it on PTR with his monk (though before Exploding palm nerf). You get a "you're good" screen if you manage to finish it.
Gems IIRC cap at 200 - Though real maximum is 110 if you count reaching constantly and completing GR 100 (which is not possible atm - there are a couple of permainvincible builds, but you just lack damage to clear it in time).
Also, some gems have a cap on their improvements (like the +%dmg based on distance one), so increasing the rank above that is useless.
Lastly, about Mara6 and DH: it presents two huge problems - it's the only really viable build that works for us (there's now the fancy for anothe lighting build which works surprisingly well, but it's still based on Mara6) though the advantage gained is not only aboput the raw damage but more from the possibility to do a lot of damage moving around and not actually shooting at monsters.
Mara6 will be addressed, but not before (i think) other DH sets are tuned in a way they're actually useful and not a bunch of free shards (Natalya is okay-ish even after the buffs, Shadow set is just useless until you manage to get 100% Shadow Power uptime and decide to go in melee - sounds cool but it's simply not viable).
Non ti fidar di me se il cuor ti manca.
Has anyone done a side by side comparison on what difficulty level GRifts correlate to (Normal through Torment VI)? For instance I can clear a level 22 GRift but get demolished on a level 24. Just wondering if a level 24 is comparable to a Torment VI normal Rift.
Grifts to based on kiting/avoiding all damage. Until I get propor gear, aka new ring (soj fire, another unity) and CHD + crit/ele amulet I won't bother going for them, cause I havent even started using legendary gems meh...
I did a grfit 32, and jailer alone is like 75% my hp...lame
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I am sick and tired of Grifts atm. The RNG aspect is so annoying. I have been really close to 41 now a couple of times(less than 20sec) and I would have easily managed if I either got better density, a better rift guardian or just a conduit. Recently my last 6-7 or so 41s have been nothing, but shit mobs that is not worth my time as a Crusader. Hoping they will do something for the consistency in next season.
Diablofans Blue Tracker, for the curious.
http://www.diablofans.com/blizz-trac...-make-to-gr100
Was about to post that. Anyway what limit GR have is not an issue since even if it was at 100 like on PTR, well before that we would just hit a wall where killing things would just take too much time to have a chance on completing it.
Anyway the RNG issue is being looked at - imho every monster should have an hidden indicator that represents it's "difficulty"; zombies/skeletons are nowhere near terror demons or fallen angels, and the game shouldn't be able to pack too much the GR with this kind of monsters, filling the gaps with relatively weaker ones.
the point is that at high levels until you find huge packs of soft monsters you won't be able to progress, which is simply not good in both senses (atm people is beating "non intended" levels because they're just a huge skeleton pack - sorry for the choice of words, i know it's poor but i cannot come out with anything else).
Non ti fidar di me se il cuor ti manca.
I don't think it's possible to reach to grift 100+... those mobs has ton of huge hp that might take FOREVER TO KILL and Elite with gimmick and running back from beginning? No thanks it's a waste of time.
Non ti fidar di me se il cuor ti manca.