Originally Posted by
Kael
Mutilate and dispatch under envenom are implied by energy pooling. Rupture and envenom uptime are implied by hitting the right button (rupture or envenom) and energy pooling - these are the uptimes you mention as three separate listings. It really boils down to Mut/dispatch, maintain rup, pool before envenom (very, VERY slight exceptions around trinkets and such). If you have low rupture uptime, low envenom uptime, or are using mut and dispatch outside envenom on a regular basis, you're failing one of these 3 simple rules.