I'm not denying that most rotations are more complex now than they used to be despite being easier to pull off since the interface is more intuitive than it used to be, I was just pointing out that you picked pretty much the worst example possible followed by the second worst example. One class got shafted in one raid tier and only had one ability that could even hit, and another had a poorly designed spec at one point, neither was a good idea of what the average experience was at the time.