I'm going to be doing a research project on control methods in real-time RPG games. My interest comes from the transition of the classic turn-based combat systems used in snes era jRPGs to the more modern real-time systems. What those older games did really well was to give the player full control over all characters, something I haven't seen done well in a real-time game. However, I am just one guy, and I don't own any consoles, so I may have missed a few major ones.
So I am looking for games that are at least mostly real-time. What I mean by that is simply that characters should move at the same time, and not stand still waiting to be hit in the face before they can move again. The combat systems should also allow you to control roughly 3 characters at the same time.
Some examples:
Final Fantasy XII
Dragon Age
Star Wars KotOR
I'm looking for games that employ a different control scheme to the pause, switch character, give orders, switch back, unpause (or don't and let AI control them) gameplay that these have, without giving up full control over all characters.
If you're aware of any games that give the player full control over multiple characters, please post them so I can have a look.