Thanks for the comment, appreciate it! I will just say again that this UI is intended to be built ontop of with more mods which is why their are no Raid frames and a boss mod and also class specific addOn's for tracking class resources. I will try adding this stuff in future but usually a user would uninstall stuff like that to use their own favourite boss mods and raid frames which is why I left them out.
1. There is a screen shot showing that you can enable and disable chat artwork in each corner so there is an option to disable the top left corner and enable the bottom left. Its default position is something that I feel makes it look unique and I've grown to love it ^^
2. I use the Parrot combat text which is setup to display incoming damage and healing and out going healing. Ii personally love the damage being handled by Blizzard and the text seems readable. I personally hate using parrot / scrolling combat text etc for damage as it is stuck on my screen in one defined fixed area making it take up more space but thats all just personal preference and this UI's main goal is to be a starting stone for customization by the user.
3. I use roughly 24 buttons as well so I have 2 bottom bar showing rather than 2 and then just use Bartender (which is what the UI uses) to enable a smaller bar and have it in the gap between the player and target frames above the artwork where it dips down. This fits in nicely and so this is perfectly capable of doing.
4. You can set focus like normal and yes there is a target of target frame in between the player and target frame with the focus frame on top of the target of target frame.
5. Yes I will definitely provide an option to alter the texture, specially for the data text fields. This is something I actually thought to myself yesterday.
Thanks for the feedback! I may try the parrot damage area because for raiding I play only a Resto Shaman. At the moment the timers for abilities is controlled by Shadowed Unit Frames which does not handle it the best. That is also something I can to improve on.
- - - Updated - - -
I added this today and now its available for download!
Here is the Full Change Log for 4.0.2 which includes extra additions that you may like the sounds of:
4.0.2 - Beta:
- Altered the way the MUI Unit Frames Background frame works:
- Added options to alter the center, left, or right width of the MUI Unit Frames Background frame in the MUI Config Menu by splitting the frame down into 2 separate frames.
- Fixed a bug which made the Unit Names frame options to change their width and height not work
- Added option to move the Unit Names X Offset
- Added Option to move the MUI Unit Frames Background frame's Y Offset in case you do not want to stretch its height to distort it.
- Added Option to change the Data Fields Texture and Colour.
- Fixed a compatibility error with using Bagnon - No longer darkens action buttons.
- Fixed a Cast Bar bug that made Fishing not show a cast bar.
- Made a second Bazooka profile that will switch to the bottom left corner if you have the Bottom Left chat box art enabled and not the top left corner art! This will trigger when enabling / disabling chat box art from the MUI Config Menu.