Originally Posted by
Anzen
Just my two cents (since my second main deck is a token/ramp druid deck). The Acolytes feel awkward, I'd consider replacing them for a turn 1 play (since you currently don't have one). You don't have cards that synergize well with Undertaker so I'd probably use 2x Zombie Chows instead, playing them on turn 1 gives incredible board advantage (and allows you to Wild Growth on turn 2 whilst your Zombie Chow trades).
Power of the Wild feels wasted in this deck, I'd much rather swap them for minions that again enable you to survive the early game (when you're at your weakest), I'd consider swapping for 2 Sludge Belchers (perfect to Innervate out for a Nourish play next turn).
Kel'Thuzad seemed good on paper, but I find it way to situational to use, I'd consider swapping it for something like Ancient of Lore (probably one of the best Druid Cards in game), I'd probably swap the Kodo for a second Ancient of Lore.
I'd also try and make room for a Cairne & a Ragnaros (I'd almost be tempted to the Knights for them).