Lately, there have been a great deal many complaints about new releases requiring excessively large downloads (before unpacking & installation, I might add). Titanfall, for example, has 35 GB of pure, uncompressed audio that has to be downloaded. While it is true that companies should (for professionalism and courtesy) clean and tidy up their games before launch, is it really too bad that a game takes up 50 GB? Now, I'm not defending anybody here, but considering you can take a 15-30 minute drive down the street to the nearest Fry's/Best Buy/Whatever and buy a TB drive for under $100, is it all that important?
Now, granted; disk drive isn't the only problem: some people are still running with plans that have data caps. This is (one of) the reasons why companies still produce hard copies of their games, though that doesn't solve all the issues. Having a bunch of messy data stored on your drive can cause slow downs and fragmentations and so on. But that's not what I came here to talk about.
Take World of Warcraft for example: The entire game; vanilla, 5 expansions (including WoD), and patches consumes only a mere 25 GB of space on the drive (post installation and unpackaging ofcourse). For that 25GB, you get a ridiculous, insane amount of art, sound, and SFX! Plus cinematics! Whereas Titanfall; a game with a dozen maps, lower-than-average res textures (1080p is antiquated as of 2013; 1440p is the new standard, and even that is quickly being replaced by full on 2k), and a handful of art assets: you get 50GB.
Your thoughts?